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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,727
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Sacred soil and kerechole are the perfect examples of differences in a skill are near meaningless when you use the skill for the same thing for both. Even though sacred soil’s regen is stronger and kerechole is a buff you will always use them at the same time because SCH and SGE’s mit profile is rather similar. There is functionally no time a SCH’s plan would include sacred soil while a SGE’s plan doesn’t include kerechole. This also extends to the fact that pointless changes like making kerechole a 10% shield rather than a 10% mitigation in an actual encounter means nothing

    To generate actual distinction between them you need to have reasons to use different skills to handle the same mechanic. An example of this would be spreadlo but spreadlo is distinct because SGE doesn’t have a counter to it so SCH can just do things SGE can’t

    If a mit plan is transferable without making actual changes to your play then your skills are diffeeemt without being distinct
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Imo, one in-between option is to add finisher moves that can't be buffed unless otherwise stated. Although when I was suggesting support job / skills in the past I suggested associating it to a max / casting player. For example Enfire enhances the next 5 weapon skills for 100 potency, or curse which increases enemy damage by 10% up to 1000 potency, or haste increases skill speed and spell speed by 100% up 800 TIME calculated potency and while Astrologian casts spells they add another 200 potency to the haste (time calculated means how much potency was gained by acceleration, because an 800 potency black mage spell is always 800 potency you didn't gain 800).
    (1)

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shougun View Post
    Imo, one in-between option is to add finisher moves that can't be buffed unless otherwise stated. Although when I was suggesting support job / skills in the past I suggested associating it to a max / casting player. For example Enfire enhances the next 5 weapon skills for 100 potency, or curse which increases enemy damage by 10% up to 1000 potency, or haste increases skill speed and spell speed by 100% up 800 TIME calculated potency and while Astrologian casts spells they add another 200 potency to the haste (time calculated means how much potency was gained by acceleration, because an 800 potency black mage spell is always 800 potency you didn't gain 800).
    This currently exist in PvP,

    As from my understanding you ask to define a best case scenario and worst case scenario for X skill/spell.

    If that the case I agree, this exactly what will make skill sceling higher 1000 hours of playtime will have a value
    (1)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    There are five people on the FFXIV job design team. The lead has been present since at least ARR (possibly 1.x, although I'm not sure if there's a romanization issue in the credits), and there was one new designer added for each expansion from Stormblood onwards. What do you think the odds of the 'job design mindset' changing are when you have a small, relatively fixed group of job designers under the same leadership across multiple expansions? What do you think the odds are that they don't play favorites, have lots of fresh ideas, and are receptive to player feedback?
    (1)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    The chances are about as high as mine are for winning a single item from M2S (I had to buy helmet, gloves and all but one glaze with books).
    (0)

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