Quote Originally Posted by HikariKurosawa View Post
None of the jobs were made simpler in dawntrail though, they all got added complexity.
Every single job was either made simpler in Dawntrail, or kept their status quo. Not a single job got any added complexity whatsoever. Some that weren't simplified in 7.0 were given the simplification pass in 7.05 or 7.1. There's also examples like Reaper which were actually just made more clunky by adding a new high potency GCD which doesn't generate gauge. I'm not even sure how that passed testing.

I don't know how you've somehow convinced yourself that removing mechanics and button presses = "streamlining". There are 14 DPS jobs in FFXIV, and all but 2 could be played, through an entire 10 minute fight, with a single button macro. The only reason they are not is because the game literally doesn't allow for actual cast sequence macros. This also applies to all the tanks as well. You really don't see that as an issue? Outside of movement the player isn't actually a required part of the gameplay equation. And even movement in 99% of fights is completely scripted.

If you give me your character's current GCD and pick literally any fight I could tell you to 100% accuracy which button you should be pressing at minute 4 second 23. That's atrocious design for a medium built on agency and interaction.