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  1. #31
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    A wise man once said "A game for everyone is a game for no one." I think that applies to something as simple as Job identity as well. Instead of creating Jobs with strong identities that attract different groups of players, every Job now needs to be able to picked up by everyone and as a result they just all become increasingly more bland.
    (19)

  2. #32
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,323
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Barachim View Post
    A wise man once said "A game for everyone is a game for no one." I think that applies to something as simple as Job identity as well. Instead of creating Jobs with strong identities that attract different groups of players, every Job now needs to be able to picked up by everyone and as a result they just all become increasingly more bland.
    I mean that's a race lost so long ago, it feels like its late Stormblood again.

    Job identity hasn't been a thing since Heavensward, if we're being honest.
    (7)

  3. #33
    Player
    xlsentimentx's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Kaien Angura
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I registered just to voice my disappointment with the new changes. Dragoon has been pretty much my only job since I first started playing in Shadowbringers. I'd been worried about the rework since it was announced for Dawntrail and was relieved that it still felt good to play once it came out. Although the removal of the double positionals felt completely unnecessary, a fun opening burst felt like it was an acceptable trade-off for losing Spineshatter Dive. And now it's being gutted in a .1 patch.

    There are a lot of things I'm unhappy with when it comes to the state of the game right now, but leveling jobs and playing Dragoon were my reasons for continuing to play. What little excitement I had for the next patch is pretty much extinguished.
    (16)
    Last edited by xlsentimentx; 11-12-2024 at 05:08 PM.

  4. #34
    Player
    Corack4's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Kuro Ragnaar
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Its just going to make the job more boring to play. As others have said, pressing OGCDS optimally during mechanics, is one of the few difficulties left in this game. The people that failed to press 3 small buttons in time will also fail to press the one big button in time, and for everyone else that actually enjoys their job(been maining it since the my start somewhere in 4.1) it will just feel way less engaging to have less to press. The DT changes were already a MASSIVE QOL update being able to press nastronds whereever i wanted in my opener, and have to say an actually welcome one, since it made a very busy and fun burst more flexible while still being optimal. but this is just sad. please reconsider (on an unrelated note, still sad i lost my tether instead of lance charge or life surge)

    edit: -I also get its the same or more potency even, but it is about feeling. Nastrond looks and feels great and was with us for quite some time, seeing it less often sucks.
    -ADDITIONALLY it will open us up to more crit variance of singular big abilities instead of spaced out smaller ones. Something i thought they wanted to reduce.
    -If anything if they wanted to make the drg experience smoother they could do with actually giving us an aoe skill before we almost finish ARR or finally giving us some party mit.
    (10)
    Last edited by Corack4; 11-12-2024 at 10:56 PM.

  5. #35
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    857
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    You can like this comment by user giringo in the JP forums. This person is complaining that they made the job simple and boring.
    (7)

  6. #36
    Player
    TwoOfEleven's Avatar
    Join Date
    Oct 2017
    Location
    Foundation
    Posts
    44
    Character
    Two Hishan
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Square, please reconsider. oGCDs were DRGs thing as well as jumps and you keep taking both away. I was worried about the rework before DT and so happy when the worst fears didn't turn out true.

    Guess it's time to go play gunbreaker in the meantime after all while it still has the weaves...
    (9)

  7. #37
    Player
    Ryouu's Avatar
    Join Date
    Apr 2024
    Posts
    3
    Character
    Ryu Shimada
    World
    Twintania
    Main Class
    Samurai Lv 100
    I am not really a forum poster but i have to express my disappointment in theses Nastrond changes.

    This is DRG identity, a job that LOVES to be busy weaving oGCDs and taking that busyness away is a terrible move for level cap FUN (i prefer 3 Nastrond stacks of 100 potency that 1 stack of 1000 ngl) and early levels rotation making the job almost braindead and 50% less fun before 80 (rip my UwU prog on DRG)

    Since XIV team pointed that 8.0 will deepen job identity this is a huge step backwards and we, actual DRG players, would love for this changes to be reverted.
    (10)

  8. #38
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    285
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    What is the problem?
    The people complain, that the drg is to busy in his burst time.
    The only 2 solution would be, to increase the timer. Or, to reduce the usable skills.

    They choiced the second one. And for me does it looks ok.
    Good, its true that whe has less to use in early lvl with that. But for 90+ is it now enough. Esspecialy, with the potency increase, to cover up the missing ones.
    Maybe, they could have reduced it to 2 times, as a middle ground. But for the moment does the change looks ok (its more funny for me, that the spear throwing skill has now a combi with our back jump).
    (0)

  9. #39
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    110
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    What is the problem?
    The people complain, that the drg is to busy in his burst time.
    with the potency increase, to cover up the missing ones.
    Who was the people exactly? I didn't see any DRG mains complaining, a heavy burst window was the only identity this job had left now it just feels like shit to play and adding potency doesn't make up for a job getting lobotomized when it feels bad to play.
    (12)

  10. #40
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,323
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ajisaii View Post
    Who was the people exactly? I didn't see any DRG mains complaining, a heavy burst window was the only identity this job had left now it just feels like shit to play and adding potency doesn't make up for a job getting lobotomized when it feels bad to play.
    In this very thread are people happy with this change.

    Whether you personally agree or disagree with the changes it's important to keep in mind that the playerbase is not uniform.
    (0)

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