Quote Originally Posted by Mawlzy View Post
I agree with most of what you say, and initially jumped in to this thread to endorse Valence's point that DT MSQ dungeon design tends to rely heavily on very rapid AoEs. A slowing of reaction times certainly varies between people, but as a general trend it's a neurological inevitably.

When people claim that "when you reach Level X in this game it's reasonable to expect you can do Y," that's true in the abstract. But simply requiring more rapid reaction times every expansion means that more and more people will hit their skill cap. Apparently there are players who feel that rather than having a discussion about this, the preferable solution is to wave them bye bye. I guess we're not wanted because older people are "inconsiderate and entitled." Just ask any worker!

FWIW I cleared all the DT MSQ dungeons using Duty Support precisely because I dislike being carried and slowing down others. There are players even older than me in my FC who are unable to do so, and it is the required rapidity of movement in such dungeons that they cite as the problem.
I also want to add to that, I actually find the mechanics that rely on remembering patterns one after the other difficult because my memory is awful! It's mechanics that lay down a bunch of markers, orange tiles etc etc that I cannot keep up with.

Memory based mechanics aren't difficulty they just suck if you have bad memory.