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  1. #21
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moqi View Post
    The difference is you don't see arcade players demanding manifacturers make all their games slower.
    An arcade game isn't gating the MSQ.
    (3)

  2. #22
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    The point is they stop playing.
    (2)

  3. #23
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moqi View Post
    The point is they stop playing.
    I would hope in the case of FF14 there's a path that doesn't involve driving people from the game. Seems unlikely SQEX wants to rely on churn and a permanent population of teenagers.
    (4)

  4. #24
    Player
    Alyx-Greywind's Avatar
    Join Date
    Oct 2020
    Posts
    58
    Character
    Alyx Greywind
    World
    Omega
    Main Class
    Scholar Lv 100
    Yes, let's drive away the casuals, shall I hand you a pitchfork while you're at it? Absolutely unreasonable take.
    (3)

  5. #25
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,315
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    so... what would be the solution? every msq dungeon being slow whil all the optionsl ones will be faster?

    that would mean they have to split the dungeons and only making every second dungeon for the msq. (or making two dungeons per patch but that doesnt seem to be an option).

    but that would also mean splitting the roulette and the queues into two.

    we could make ALL dungeons slow but that would widen the gap between casual and and other content which is probably not a good idea.

    and then there would be the problem of people getting even more bored in that long msq with even less thinking
    (0)
    Last edited by Asari5; 11-10-2024 at 10:13 PM.

  6. #26
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    So it's either teenagers or 60+ yo? What are you even saying.

    People are sick of others coming here and complaining about dungeons difficulty because it's content already designed to be clared by less than 4 people (tanks can even solo bosses a lot of times) and there are PF and FCs that'll help you clear it if you can't do it with trust (who can already clear dungeons without you doing anything). The problem isn't the lack of empathy on us, it's incompetent players swarming DF with no consideration for everyone else's time and their entitlment of demanding one of the few pieces of casual content to be made even easier to the detriment of everyone else's enjoyment.

    so... what would be the solution?
    The solution is for incompetent players (and I won't call them casuals because that's not what casual means) to stop queing for stuff in DF when they know they can't clear it, but we can't have that becuase they think they're entitled to a carry by random strangers who just want to do their dailies. I can assure you no one would be annoyed at them if they actually kept to themselves and asked (and recieved, I can assure you that if you open a PF asking for help you'll get people to help you in no time) for help using the appropriate tools that already exist. But nope, gotta ruin dungeons for everybody.
    (8)
    Last edited by Moqi; 11-10-2024 at 10:23 PM.

  7. #27
    Player
    Alyx-Greywind's Avatar
    Join Date
    Oct 2020
    Posts
    58
    Character
    Alyx Greywind
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moqi View Post
    So it's either teenagers or 60+ yo? What are you even saying.

    People are sick of others coming here and complaining about dungeons difficulty because it's content already designed to be clared by less than 4 people (tanks can even solo bosses a lot of times) and there are PF and FCs that'll help you clear it if you can't do it with trust (who can already clear dungeons without you doing anything). The problem isn't the lack of empathy on us, it's incompetent players swarming DF with no consideration for everyone else's time and their entitlment of demanding one of the few pieces of casual content to be made even easier to the detriment of everyone else's enjoyment.
    The game shouldn't just be difficult content outside of the MSQ, there should be more fun causal stuff for everyone, Id love more Map level difficulty if it meant having more people engaging in it.

    There's room for all kinds of content yet everything needs to be "git good" now. The problem wouldn't exist if we had more content across the board for everyone. You could stick to your lane and let casuals play in theirs and it'd be just fine.
    (2)

  8. #28
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alyx-Greywind View Post
    Yes, let's drive away the casuals, shall I hand you a pitchfork while you're at it? Absolutely unreasonable take.
    I am genuinely at the point that yes if you think asking for LITERALLY anything from dungeons is driving the casuals away then yes I’m driving the casuals away

    Every single example in the forums where people have complained about the new dungeons being too hard has turned out to be a misunderstanding of the mechanical tells on their part “oh I can’t respond lightning fast I’m old this isn’t savage” “no but the boss has been holding has hand up to bash half the arena for 15 minutes now so maybe look at that”

    If you can’t read environmental tells and at least move around to survive while the trusts at a bare minimum whittle the boss down then yes you should be getting walled by these dungeons and if that makes me a toxic elitist then I guess I am one
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #29
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    74
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Just add an easy/story mode for dungeons. Or make more optional dungeons that are hard, but that would take more effort. Actually I don't mind them reusing old dungeons assets for that, the same way they reused CoD for chaotic raid, just remove the invisible walls, let the tanks pull the whole dungeon if their gear and skill is good enough, and make enemies threatening.
    (2)

  10. #30
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Alyx-Greywind View Post
    You could stick to your lane and let casuals play in theirs and it'd be just fine.
    First of all, I am a casual player. And second, the problem here is exactly that people like OP don't stick to their lanes. If by their own admission they can't clear a dungeon blind they shouldn't use DF for it, yet here they are asking for content to be changed instad of sticking to their (non DF) lane.
    (3)

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