The point is they stop playing.
Yes, let's drive away the casuals, shall I hand you a pitchfork while you're at it? Absolutely unreasonable take.
so... what would be the solution? every msq dungeon being slow whil all the optionsl ones will be faster?
that would mean they have to split the dungeons and only making every second dungeon for the msq. (or making two dungeons per patch but that doesnt seem to be an option).
but that would also mean splitting the roulette and the queues into two.
we could make ALL dungeons slow but that would widen the gap between casual and and other content which is probably not a good idea.
and then there would be the problem of people getting even more bored in that long msq with even less thinking
Last edited by Asari5; 11-10-2024 at 10:13 PM.
So it's either teenagers or 60+ yo? What are you even saying.
People are sick of others coming here and complaining about dungeons difficulty because it's content already designed to be clared by less than 4 people (tanks can even solo bosses a lot of times) and there are PF and FCs that'll help you clear it if you can't do it with trust (who can already clear dungeons without you doing anything). The problem isn't the lack of empathy on us, it's incompetent players swarming DF with no consideration for everyone else's time and their entitlment of demanding one of the few pieces of casual content to be made even easier to the detriment of everyone else's enjoyment.
The solution is for incompetent players (and I won't call them casuals because that's not what casual means) to stop queing for stuff in DF when they know they can't clear it, but we can't have that becuase they think they're entitled to a carry by random strangers who just want to do their dailies. I can assure you no one would be annoyed at them if they actually kept to themselves and asked (and recieved, I can assure you that if you open a PF asking for help you'll get people to help you in no time) for help using the appropriate tools that already exist. But nope, gotta ruin dungeons for everybody.so... what would be the solution?
Last edited by Moqi; 11-10-2024 at 10:23 PM.
The game shouldn't just be difficult content outside of the MSQ, there should be more fun causal stuff for everyone, Id love more Map level difficulty if it meant having more people engaging in it.So it's either teenagers or 60+ yo? What are you even saying.
People are sick of others coming here and complaining about dungeons difficulty because it's content already designed to be clared by less than 4 people (tanks can even solo bosses a lot of times) and there are PF and FCs that'll help you clear it if you can't do it with trust (who can already clear dungeons without you doing anything). The problem isn't the lack of empathy on us, it's incompetent players swarming DF with no consideration for everyone else's time and their entitlment of demanding one of the few pieces of casual content to be made even easier to the detriment of everyone else's enjoyment.
There's room for all kinds of content yet everything needs to be "git good" now. The problem wouldn't exist if we had more content across the board for everyone. You could stick to your lane and let casuals play in theirs and it'd be just fine.
I am genuinely at the point that yes if you think asking for LITERALLY anything from dungeons is driving the casuals away then yes I’m driving the casuals away
Every single example in the forums where people have complained about the new dungeons being too hard has turned out to be a misunderstanding of the mechanical tells on their part “oh I can’t respond lightning fast I’m old this isn’t savage” “no but the boss has been holding has hand up to bash half the arena for 15 minutes now so maybe look at that”
If you can’t read environmental tells and at least move around to survive while the trusts at a bare minimum whittle the boss down then yes you should be getting walled by these dungeons and if that makes me a toxic elitist then I guess I am one
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Just add an easy/story mode for dungeons. Or make more optional dungeons that are hard, but that would take more effort. Actually I don't mind them reusing old dungeons assets for that, the same way they reused CoD for chaotic raid, just remove the invisible walls, let the tanks pull the whole dungeon if their gear and skill is good enough, and make enemies threatening.
First of all, I am a casual player. And second, the problem here is exactly that people like OP don't stick to their lanes. If by their own admission they can't clear a dungeon blind they shouldn't use DF for it, yet here they are asking for content to be changed instad of sticking to their (non DF) lane.
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