The game isn’t in maintenance mode. The greatest overarching problem with the game that ties pretty much all our criticisms about content cadence, job design, balance and thematic direction of the MSQ is that simply the devs are too slow to pivot on anything and the slow cadence that seems out of line with the feedback offered makes people tired and frustrated because content coming out that doesn’t align with what people want to paying customers that feels the same as getting no content

Think

There was a subset who complained about eureka. By that point Bozja was already locked in but due to that feedback they dumped a field content in EW. However when people early on in EW realised a lack of field content was boring EW was already doomed and field content’s replacement (IS) couldn’t pivot fast enough and we basically just got 4 more updates to the same boring content nobody liked because they couldn’t change it

Everyone hates wuk lamat but she will be there in 7.1 7.2 and likely 7.3 because they can’t pivot fast enough to dump her out of the story even though she wasn’t popular

The ShB job overhaul was delayed feedback to the fiasco in HW even though most people who played all expansions would likely say the jobs balance was best in SB. Now it’s going to take to 8.0 to fix the fact that people got tired of EW doubling down on ShB design and in the meantime we got DT as a stopgap that makes the problems worse


Every single one of this games problems can be traced back to square responding (or overresponding) to feedback but taking far too long to do it and holding on to a path longer than the playerbase wants them to. People were tired of ShB job design by early EW it shouldn’t take till 8.0 to overhaul it. They need to work faster because while the game isn’t in maintenance mode getting a very slow stream of content that relates to feedback people offered two expansions ago certainly makes it feel that way