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Tag: open world

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  1. The state of the Game

    Started by RoyLucaria‎, 07-18-2025 03:07 AM
    8 Pages
    1 2 3 ... 8
    content, content drought, event content, new player experience, open world
    by Mawlzy  Go to last post
  2. The Formula won't change

    Started by KillaKilala‎, 11-04-2024 01:18 AM
    12 Pages
    1 2 3 ... 12
    dungeons, formula, healerstrike, lack, open world 1 Deleted Post(s)
    by Daralii  Go to last post
  3. by Boblawblah  Go to last post
  4. by Shougun  Go to last post
  5. Issue with Blue Mage: Open World Farming Needs LEVEL SYNC

    Started by Delmontyb‎, 11-19-2018 12:28 AM
    2 Pages
    1 2
    blu, blue mage, level sync, open world, party level sync
    by Delmontyb  Go to last post
  6. Chocobo Hot n' Cold

    Started by Shadows_Arrowny‎, 11-02-2018 03:36 AM
    eureka, eureka treasure, open world, open world content
    by azura84  Go to last post
  7. [Dev Feedback] - Megaservers - Open World Content needs this :)

    Started by Delmontyb‎, 10-04-2018 06:54 AM
    3 Pages
    1 2 3
    mega servers, open world, server, shared world, zones
    by Ilyrian  Go to last post
  8. Limited life contents

    Started by Ghald‎, 05-05-2018 10:27 AM
    dead content, diadem, eureka, old areas, open world
    by Rufalus  Go to last post
  9. Fates And How To Fix Them [Hopes for more open world content]

    Started by Delmontyb‎, 11-15-2017 11:29 PM
    2 Pages
    1 2
    currency, end game, fates, open world, world fates
    by kikix12  Go to last post
  10. Open World - Party Level Sync Feature - Any Update?

    Started by Delmontyb‎, 11-15-2017 01:00 AM
    2 Pages
    1 2
    level sync, open world, party level sync
    by Delmontyb  Go to last post
  11. by Delmontyb  Go to last post
  12. Alternate (Open World) Means of Leveling. Ideas?

    Started by Shurrikhan‎, 02-12-2017 12:39 PM
    alternatives, factions, leveling, missions, open world
    by Shurrikhan  Go to last post
  13. Open World Party Level Sync Please [Dev Request]

    Started by Delmontyb‎, 02-19-2016 04:24 AM
    2 Pages
    1 2
    level sync, open world, open world level sync, party
    by Delmontyb  Go to last post
  14. Make open world mobs relevant.

    Started by WinterLuna‎, 10-18-2015 11:17 PM
    2 Pages
    1 2
    mobs, open world 1 Deleted Post(s)
    by Limecat  Go to last post
  15. Open World dungeons

    Started by odioillatino‎, 02-24-2015 04:39 AM
    dungeon, open world
    by Nutz  Go to last post
  16. Suggestion for ex-pack: sea travel.

    Started by Okottekoneko‎, 11-10-2014 09:26 AM
    2 Pages
    1 2
    boats, exploration, naval, open world
    by cookiecutter  Go to last post
  17. Instance vs Open-World: what do you want more of?

    Started by Rufalus‎, 06-15-2014 12:32 PM
    6 Pages
    1 2 3 ... 6
    developer, instance, open world, poll, suggestion
    by ruskie  Go to last post
  18. On open gameplay and organic quest design.

    Started by Gramul‎, 03-07-2014 01:30 AM
    2 Pages
    1 2
    game design, lore centric content, open world, organic quests, quest design
    by Skies  Go to last post
  19. Enhancing open world / immersion / lore

    Started by AmyNeudaiz‎, 02-13-2014 01:28 AM
    2 Pages
    1 2
    dungeons, open world
    by KyteStones  Go to last post
  20. OPEN WORLD DUNGEONS FOR HUNTS, AND TREASURE HUNTING.

    Started by Engineer‎, 10-13-2013 02:02 AM
    3 Pages
    1 2 3
    dungeons, hunters log, open world, treasure
    by Thunderz  Go to last post
  21. Suggestion:Enemy Territory - a concept desire for future areas.

    Started by Hyrist‎, 07-25-2012 08:45 AM
    2 Pages
    1 2
    area concepts, enemy towns, open world, quest hubs
    by Viritess  Go to last post
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