Quote Originally Posted by Erzaa View Post
I'm curious... How do you read the patch notes for the upcoming 7.1 and come to the conclusion that the game caters to casuals?

Us casuals, all we're getting is 3 hours of story, and 45min per week to repeat ad nauseum the same 24 man raid, at best. Raiders are getting the new Chaotic, a new Ultimate, the next Unreal and a new Extreme trial.

And I assure you, it's very possible for casuals to complete all the casual content. I know, because I've done it. From ARR to DT, it takes around 3,5 - 4 years to complete every single piece of casual content, and then you're left with FATEs and Hunts.

All I have to look forward to for the next 4 months is attempting my solo Deep Dungeon runs.

In my personal opinion, they need to tone back on all the endgame hardcore raids and give casuals more interesting and fun things to do.
I’m judging by the previous expansions. In EW we got variant dungeons, island sanctuary, relics with zero grind. Not to mention devs are too scared to make content more difficult, in the LL Yoshi-P said that the 7.1 dungeon will be easier than the expert dungeons… For real? Were these difficult? You can fail multiple mechanics and still survive so what I do is I just ignore these mechanics. Why would I care about the aoes if they’re not going to kill me? Devs probably want to make the MSQ as accessible as possible, but maybe it’s better not to tie content to the msq or let giga casuals go straight to the explorer mode.