
Originally Posted by
Volgia
Oh, I meant Variant Dungeons and Blu collection spellbook, but the Criterion and Blu Savage fall more into "hardcore". It's hard to parse exactly what players want out of casual content here, my guess would have been more challenging dungeons they could play, you know, make the roulettes more challenging, but they went the other way by stripping almost everything that made dungeons interesting in service for their TRUST system.
But as I said, in terms of actual PVE, it's all casual. All of it. FATES, Dungeons, Normal raids, Alliance raids, it's all pretty casual. It offers no actual meaningful challenge or difficulty curb that requires skill or optimization. Nier and Ivallice were somewhat challenging but players complained it was too hard and they didn't sign up for the dark souls experience so, we got the snoozefest that was the Myths of the Realm AR.
Look at it, as opposed to "Hardcore" content. Hardcore is 4 savages and an ultimate every 9 months. Extremes are too easy for hardcore players, they eat that content in an hour, but even then it's one per patch. Compare it to the overwhelming amount of stuff you can do "casually" and without any time investment. It's 80% / 20% at best.