Quote Originally Posted by Arohk View Post
P10 savage, good question, it was mainly the speed of resolving mechanics, compared with the raids now, if there was one more second of leeway to stack/ spread before the mechanics resolved.
ALso the narrow bridge over the poison killed a lot of people because of the janky movement in Standard Controls, i had to switch to legacy for that boss which i never had to do before.
I don't remember P10S having any faster resolutions than any other fight... And that's kinda my whole point... All the fights have basically the same amount of time to resolve mechanics across the whole game. There are some mechanics that have EXTRA time, but I don't know of any mechanics that are really shorter than the majority. From the moment a tell is given until the time the mechanic resolves is typically around 4-5 seconds.

On the jankiness of standard movement, being a controller player, I've always been legacy movement, so I can't comment. I will admit that I did have plenty of times where I dipped my toes in the poo, but it was always my own poor execution when it happened. Now, what I'll admit on that fight that made it a bit more difficult was the jankiness of turret targeting... I can't tell you how many times we'd be lined up, no one moving whatsoever, and a turret randomly targets someone else. I might even have a vod of that still. But I don't factor jank into difficulty, honestly. Jank is something not working as intended. It sucks, and it can absolutely screw prog when it happens, but jank is its own category.