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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Banggugyangu View Post
    On the jankiness of standard movement, being a controller player, I've always been legacy movement, so I can't comment. I will admit that I did have plenty of times where I dipped my toes in the poo, but it was always my own poor execution when it happened. Now, what I'll admit on that fight that made it a bit more difficult was the jankiness of turret targeting... I can't tell you how many times we'd be lined up, no one moving whatsoever, and a turret randomly targets someone else.
    So if you don't know the jankiness of standard controls, it is like this, you run straight forward with W or holding both mouse buttons, but when you use any skills that attack the boss, you character turns to the boss and you run towards him instead, which results in you running off the edge.

    Legacy movement doesnt have that problem because your movement is camera based instead of character based, even though your character turns to the boss when ever you attack it doesnt effect the direction you were moving.

    and i can 100% guarantee you that mechanics resolved a lot faster in P10 than usually, especialy when you had the stack/spread mechanic on the side bridge, i always had to stack or spread at the far north of the small platform, and if i didn't move the moment when my debuff ran out i wouldn't make it to the middle for a party stack.

    If i compare that to other sack / spread mechanics in the current raid tier, there is a lot of time to adjust, P10 debuffs resolved at least 1 second too quickly.
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  2. #2
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Arohk View Post
    So if you don't know the jankiness of standard controls, it is like this, you run straight forward with W or holding both mouse buttons, but when you use any skills that attack the boss, you character turns to the boss and you run towards him instead, which results in you running off the edge.

    Legacy movement doesnt have that problem because your movement is camera based instead of character based, even though your character turns to the boss when ever you attack it doesnt effect the direction you were moving.

    and i can 100% guarantee you that mechanics resolved a lot faster in P10 than usually, especialy when you had the stack/spread mechanic on the side bridge, i always had to stack or spread at the far north of the small platform, and if i didn't move the moment when my debuff ran out i wouldn't make it to the middle for a party stack.

    If i compare that to other sack / spread mechanics in the current raid tier, there is a lot of time to adjust, P10 debuffs resolved at least 1 second too quickly.
    You're talking about the two debuffs everyone gets with a spread and either role stacks or buddy stacks? Those debuffs are on you for 41 and 45 seconds. The shorter resolves first. That's still 4 seconds between. If you think it "resolves faster", you're likely waiting for the animation of the first before moving. Move as soon as the debuff icon falls off. You have 4 seconds to get in position. (I just went back and watched one of my old P10S vods to confirm.)

    Also... standard movement sounds horribly stupid.
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