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  1. #9441
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Certainly. I was looking more towards some who only care that a clear happens. /looks at WAR casting Nascent Flash on a random DPS when the healer goes down. I understand this is an obvious problem for a tank to be able to do this, but this is what we are dealing with for the strike.

    In my case, I still help the best I can for new healers. We did have some newcomers come in to post we were right about the boring filler spam once they got good at healing. In a way, an indirect way to bolster the strike numbers if they know how we feel. But still, some others I've talked to still just notice the wait times are the same and they still clear.
    (0)

  2. #9442
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,649
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    In the event we do get acknowledged, I am also unsure if we can present our suggestions cleanly to Yoshida. Eg. Even if we don't agree with something like changing Dissipation, would we forgive it if we got ForsakenRoe's 3 stance take to SCH? One risk could be the fairy stops using Embrace heals with Offensive stance on. It could also have that 6 - 10 second cooldown to switch like Cleric Stance used to have. If we have more than 4 healers worth of ideas, would they work well for a 5th one?
    It'd be great if any of our suggestions made it through to SE, but until changes actually occur (if they ever do) we won't know if what we post here is actually getting picked up by the people who need to be picking it up, or if it's all just pissing in the wind.

    Thanks for the signal boost, but I feel I have to clarify that I made the CD on those stances 0.5s to avoid the issue Cleric Stance had of 'you cannot swap back out of it', making it feel clunky and unresponsive. By setting the CD exceptionally low, it allows the player to feel like they're not 'at risk of getting trapped in the wrong stance', the mental barrier that turned a lot of players off from even trying to learn Cleric Stance, and also gives a safety cushion for players who misplay their stance-dancing (eg they need Defensive, they swap to Emergency by accident, the 'cost' is that they simply weave Defensive on the next OGCD weave slot). Priority one with any suggestions, I think, needs to be 'it is as un-punishing for a newer player, as possible', either via potency tuning (such that pressing the filler button instead of doing the actual rotation is a minimal loss of potency), or designing systems that cushion the player from mistakes and allow them to quickly recover (eg having the stance CDs very short, so that a misclick can be instantly rectified). I'd like to think that the stance dance gameplay would make up for the loss of the 'complexity' (read: 'working around the HW era jank') of Dissipation being reworked, but without being able to play it, none could say either way

    IDK if I'd trust SE with a 5th healer though, until they 'fix' the four we have. It's like if SE adds a 5th Tank, but it's also got the same IR/Req style 'press X, then press big hit Y 3 times' gameplay, I'd rather they made the current 4 feel more distinct from one another first. Even if some players want to argue that the current Healer design (one DOT, one nuke being 75%+ of your DPS GCDs) is somehow 'good gameplay' (it's not), there's other things that need to be fixed even within that paradigm. Such as the question of 'how are the healers so simple in their DPS rotations, and yet WHM still ends up behind on damage every time?'

    edit: Just had a really funny idea (not a good one in terms of the gameplay implications). If we did have SCH with 3 stances, Offensive (which disables Embrace), Emergency (which causes Embrace to be a heal) and Defensive (causes Embrace to be a barrier), it'd be really funny if swapping to Defensive/Emergency causes the faerie to immediately throw out an Embrace without regard for the 'faerie internal GCD'. Cos you'd then be able to do Broil>Defensive>Broil>Emergency to force more Embrace casts (at the cost of way higher APM)
    (1)
    Last edited by ForsakenRoe; 10-18-2024 at 10:37 AM.

  3. #9443
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,195
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tigore View Post
    Certainly. I was looking more towards some who only care that a clear happens. /looks at WAR casting Nascent Flash on a random DPS when the healer goes down. I understand this is an obvious problem for a tank to be able to do this, but this is what we are dealing with for the strike.

    In my case, I still help the best I can for new healers. We did have some newcomers come in to post we were right about the boring filler spam once they got good at healing. In a way, an indirect way to bolster the strike numbers if they know how we feel. But still, some others I've talked to still just notice the wait times are the same and they still clear.
    I mean if squares “solution” to the healer problem is making the tanks even more immortal and have even more party healing then there really is nothing we can do at that point, it will eventually have to come to a point where the healer role is basically exclusively filled with people who are just there to get carried and that’s going to create friction
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #9444
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,649
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean if squares “solution” to the healer problem is making the tanks even more immortal and have even more party healing then there really is nothing we can do at that point, it will eventually have to come to a point where the healer role is basically exclusively filled with people who are just there to get carried and that’s going to create friction
    Considering SE's current logic for the Phys Ranged role seemingly being 'well they justify their place in the party because of the 1% buff', I would expect SE's solution to make healers feel 'needed' would be to make all instances of damage against the party be doubled, and a trait added to all healers that says 'all allies gain a passive 50% damage reduction when you're in the party' such that any party with a healer experiences no difference, but any party that forgoes a healer in favour of extra DPS, they take 2x damage and instantly explode on the first raidwide
    (1)

  5. #9445
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Considering SE's current logic for the Phys Ranged role seemingly being 'well they justify their place in the party because of the 1% buff', I would expect SE's solution to make healers feel 'needed' would be to make all instances of damage against the party be doubled, and a trait added to all healers that says 'all allies gain a passive 50% damage reduction when you're in the party' such that any party with a healer experiences no difference, but any party that forgoes a healer in favour of extra DPS, they take 2x damage and instantly explode on the first raidwide
    Reminds me of the first Absolute Zero raidwide at the start of E8S, which absolutely did explode the entire party early on with no mitigation.
    (0)

  6. #9446
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I know some tanks like being OP Gods ( experience from MoP Warcraft), but I can imagine it also being a perspective of obscured data averaging too. Possibly a consequence of no healer dev from what I hear. If they were getting "too good", it might mean the mitigation cooldowns are just that good >.> Just sayin', Square. It gets down to looking at the average clear times and wait times at that point. So if those metrics actually raise, more people would hopefully notice the new players are even dropping out with us too.

    That does look interesting with the OGCD approach of getting a shield and raw healing Embrace out. Almost like the fairy remembered us doing the Adlo > Physick loop.
    (1)

  7. #9447
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    So, what is your point, exactly? Does it really bother you that much if people want to post in a forum thread? There are plenty of threads to select.

    Edited- as it's particularly interesting as it seems that you're interested enough to make almost all of your posts in this one thread, and all of them just to complain. Bored much?
    You dared to have issues with there god square enix Is the problem
    (3)

  8. #9448
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Umm, they retracted their statement since there is a glimmer of hope we may have progress. It may be a concern we are only complaining about the situation. Which, by the way, Strider was also brainstorming one set of cooldown skills reducing the cooldown timers of other skills for WHM. As well as axing Freecure.
    (1)

  9. #9449
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,195
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tigore View Post
    Umm, they retracted their statement since there is a glimmer of hope we may have progress. It may be a concern we are only complaining about the situation. Which, by the way, Strider was also brainstorming one set of cooldown skills reducing the cooldown timers of other skills for WHM. As well as axing Freecure.
    That’s basically just toilet paper lilys
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #9450
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    At least hold off on the lilies until you have your WHM soul stone since it's supposed to be a WHM thing, not a CNJ thing... I could see Stoneskin coming back in the CNJ level range though and upgrading to Benison sounds good. Also how is freecure still a thing?
    I'd argue that whatever distinction may have existed for Class/Jobs is well and truly dead at this point. CNJ as a class was supposed to focus on Earth/Wind/Water magic but they don't even have a Water Spell with Fluid Aura gone. Now, Aqua Veil is the only water skill and it's learned as a WHM so why kneecap the class anymore than it already is just for a bygone distinction that even the Devs have long since abandoned?
    (0)

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