This DRK at the end of last pull before the first boss is down to 20% HP. This isn't sustain, this is mitigating and absorbing enough damage to survive before the trash dies. Doing a speed run of a dungeon in savage gear is not indicative of normal play, and ironically replacing one of the DPS with a healer in this run would vastly increase the odds of DRK needing some healing due to the DPS drop.

If you do a random roulette, and you get players that are not geared or just not very good at pumping out DPS, DRK will need healing period. Compare that to a WAR who can go into the same dungeon by themselves, w2w pull and clear the whole thing alone without any help.