Quote Originally Posted by Lyth View Post
It's a bit hard to draw a clear line between what tanks and healers should be capable of doing. At some point people will turn around and ask if healers should have access to single target mitigation tools because it encroaches on the tank experience of mitigating tankbusters.
In my opinion it's very simple:
-Tanks should shine when it comes to single target sustain.
-Healers should shine when it comes to party wide sustain.

The line should be considered crossed when 2 tanks can sustain 6 players.
PLD can be excused as using white magic is its identity and comes at a DPS loss.

A tank able to recover from the mistakes of a healer is good to the game rather than having all the healing responsibilities on healers, especially in casual, unorganized content where the lacking of a healer can lead to toxic situations.
I don't think anyone here is unfamiliar with situations similar to "where were de healzzzz???", a common thing in MMOs. Obviously, XIV is leaning too much in the healer friendly balance.