
No where do you see that this fits the description of what effective HP is. Effective HP is the amount of damage you can take before you hit 0. Mitigation is always referred to as a "reduction" of something, in the case of FFXIV, damage received.


You are just being belligerent on purpose. Everyone but you understands these concepts, and to everyone but you it's intuitive. It's a you-problem, sorry to say.

I provided the dictionary definition for "Mitigation" with a quote from the Oxford dictionary. But that's somehow "being belligerent?" Please go see a psychiatrist.


Oh the Oxford dictionary of MMORPG terms, yes. I forgot that one. It's a common mistake, I remember. Quick, while you're in that, look up the definitions for "pro raider", "DKP", "raidplan" and a few other key terms anybody would of course check up on in the Oxford, yes. Just like all subject-specific terms, you always look them up in the most generic dictionary.
Nevermind that the very definition you cited readily agrees that shields are mitigation.
I am not going to quote your advise on what to do back to you because frankly that's crass, but you really ought to take it anyways. You got some issues to resolve.

You somehow thinking that dictionary definition makes shields a mitigation instead of a barrier is the most wishful thinking I've ever seen in my lifeOh the Oxford dictionary of MMORPG terms, yes. I forgot that one. It's a common mistake, I remember. Quick, while you're in that, look up the definitions for "pro raider", "DKP", "raidplan" and a few other key terms anybody would of course check up on in the Oxford, yes. Just like all subject-specific terms, you always look them up in the most generic dictionary.
Nevermind that the very definition you cited readily agrees that shields are mitigation.
I am not going to quote your advise on what to do back to you because frankly that's crass, but you really ought to take it anyways. You got some issues to resolve.
If I take 40% less damage, my maximum eHP is now my max HP divided by (1-0.4), and any HP consumed during that time constitutes 1/(1-0.4)x the effective damage consumed. It increases current and maximum HP.
If I increase my current and maximum HP by 20%, as a barrier or through the likes of Thrill of Battle, my current and maximum eHP are both increased by 20% of my max HP.
If I heal for 1000 potency and another 1000 over n seconds, I have increased only my current eHP, not maximum eHP, because I am still capped by the same maximum as before and have not increased the value per health point of what I have/had.
How does any of what you mention here make DRK "objectively... a wreck"? Darkside is virtually nonexistent, yes, but DRK does more with MP than PLD does with its MP and Oath combined or WAR does with its Surging Tempest. PLD has "insane MP regen" because it doesn't matter; its offensive spells aren't worth using outside of its 1-minute CD anyways, so you could remove MP costs from all but Clemency, tone down the regen proportionately, and nothing would change and no one would be the wiser.they say "comparison is beginning of despair". it's truth it seems. I have all tanks leveled and play them all and while i think DRK is coolest visually, except running animation, the class is wreck. DRK have Darkside, but so does WAR. But WAR have it as passive on 1,2,3 and in AoE combo. You don't even need to think about it. DRK must spend MP to maintain it. And DRK MP regen sucks. We only have delirium which is quite bad. PLD also use MP but have insane regen on 1,2,3 and passive that cuts spell cost by half, so PLD have virtually infnite MP. Now DRK have lot of oGCD, sure it has. So does GNB but GNB oGCD's don't share CDs with each other. Let's not forget DRK crappy sustain. When you look at class objectively it's a wreck. DRK atm is discounted version of every other tanks
Last edited by Shurrikhan; 10-18-2024 at 04:55 PM.


Forget about it, Anjou is just dense on purpose to troll. >.>If I take 40% less damage, my maximum eHP is now my max HP divided by (1-0.4), and any HP consumed during that time constitutes 1/(1-0.4)x the effective damage consumed. It increases current and maximum HP.
If I increase my current and maximum HP by 20%, as a barrier or through the likes of Thrill of Battle, my current and maximum eHP are both increased by 20% of my max HP.
If I heal for 1000 potency and another 1000 over n seconds, I have increased only my current eHP, not maximum eHP, because I am still capped by the same maximum as before and have not increased the value per health point of what I have/had.
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