TBN is a shield, it is not mitigation. Please stop conflicting ability types.

TBN is fine, Oblation needs a regen added to it.

All tanks suffer in ARR content, especially if you're a seasoned veteran being synced down for roulettes. We need a new tank role ability that's acquired in Heavensward, provides some self-healing, and maybe a small amount of mitigation. Role abilities are not lost upon level sync, so this would fix that problem for all tanks and not just dark knight.

Dark Mind is fine being a mitigation that prioritizes magic damage, but it does need to at least receive the Addle treatment and work on physical damage at half the normal value so that we can use it for trash pulls in dungeons.

No to combining the 1-2-3 combo. If you can't do that much on a dungeon boss, you should just go play one of those idle mobile games that are advertised all over YouTube and Facebook.

The walk/run animation for dark knight while the weapon is unsheathed is starting to look quite dated and stuck in ARR. Would be a welcome change, but not really something you notice while you're pulling mobs in a dungeon unless you're specifically looking for it. Would rather the time and effort be spent on addressing the job balance.