I am still of the opinion that they should kinda rebuild DRK from the ground up with the idea of it being able to spend its own HP on attacks, and that it can still be a strong tank even with such a mechanic.
I am still of the opinion that they should kinda rebuild DRK from the ground up with the idea of it being able to spend its own HP on attacks, and that it can still be a strong tank even with such a mechanic.


Yeah, I like ideas-from-PvP for a lot of jobs actually, and this is one of them. I'd make DRK the "drain tank", too. In fact I'd give them:
* Spend HP on some abilities, both defensive and offensive. Offense is strong attacks so you want HP up for burst windows. Defense is something like "Lose 30% max HP but gain a shield equal to 100% of remaining HP, on recovery health is unhealed.", tradeoffs like that.
* Mana exclusively used for emergency healing, instant ability that drains all mana for a self-heal, heals whatever % of mana you managed to lose.
* Multiple sources of DoTs, all drain HP. Some longer, many shorter.
* Very weak defensive ability overall. Strong spike defense (see the shield above, which would be my version of TBN) and otherwise all about constantly draining large amounts of HP to offset the big damage intake from lacking a lot of the defensive stuff other tanks have. Basically like old Blood Death Knight from WoW before they reworked it 15 times.
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