Quote Originally Posted by Valence View Post
I'm all for adding more content to the game that people can spend time on.

But is it going to solve anything if we get more bozja and eureka and whatnot? Those are just fate spamming fiestas
There was a lot more to it than that though. The CEs in Bozja were amazing and fun, with interesting mechanics that often left most people dead. You could make strategic use of Lost Actions to survive some of them but only the most smart players came prepared for that and used them well. Even some of the Skirmishes could be rough due to proximity markers or lack of players to support the tank.

And the large-scale raids CLL, Dalriada, BA and DR were some of the best midcore content they've done - it wasn't too hard (a few players would survive and clear it), but it was hard enough that most people there were dead and you sent a crack team to handle a different boss.

Both Eureka and Bozja had a lot of social interaction as well. You had cluster farms, reflect farms, dragon farms (for light), NM farms/spawn parties, coordination in the raids, asking for a rez when mobs/dragons killed you in Eureka, bunny farms.

Whatever you want to say about all that, it was very social (at least when it was current). It made the game feel very alive. Something that we lost in Endwalker where it felt very quiet due to soloing Island Sanctuary, soloing MSQ dungeons, soloing Variant dungeons, no Field Operation, etc.
Quote Originally Posted by Sotaris View Post
FF14 is at least built with PC in mind and a moduler base, even if we have a ton of 1.0 relic in form of netcode, backend and spaghetti code.
To be fair, SE knows this best and they answered this directly (see signature).