I'm giving you a way to convince me.
Take it or leave it, isn't Bloodwhetting supposed to be overpowered and breaking the game and Warrior replacing the healer?
Is it a dishonnest deal to give you what would convince me?
I've seen wrong claim saying Warrior could do the same if XIV would let Warriors pull the entire dungeon, they're free to showcase it to me.
I had good faith before.
Then I got tired of all the false claims, manipulations, ignoring my proof&data and other fallacies and decided to let go and just go apeshit.
Sorry for those reading my crap, to the others who still believe tank sustain is unbalanced, they're free to provide me the footage I'm asking for.
Last edited by CKNovel; 10-09-2024 at 07:17 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If you specifically want synced then here, that has like every dungeon solo synced
https://www.youtube.com/live/2kAmQpV...l5M5pmduk3UMMf
The point is the dungeons are a joke in the face of the current tank sustain, you arent soloing it even unsynced on a non tank because FPS don’t have the sustain and healers don’t have the damage
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Wait until you watch Solo Only videos on ARR dungeons being solo'd by a Warrior before they get any sustain outside of their combo (and potions).
I even remember pretty much doing the first half of the 56 dungeon without a healer or any dps with heals (smn/rdm) thehealer left and it took a long time for a new one to join... this was ON PALADIN before clemency is available, I don't know if you can recognize that sustain doesn't actually play a massive role into why healer feels bad to play.
I don't know what you're actually trying to prove by saying warrior can solo dungeons... yeah and? a tank doing a challenge run of taking all day to solo a dungeon doesn't have anything to do with why healers are bad. This is way beyond not optimal to do.
I don't even want to defend blood whetting here, i think the cooldown makes wall to wall boring for the job, Theirs some valid criticism that the cooldown is too strong, but then you post about how most sustain on tanks is bad.
Last edited by Rithy255; 10-09-2024 at 12:50 PM.
Because the entire context of the discussion you are ignoring involves CK specifically asking us to show them a video of tanks soloing dungeons because the believe the WOW sustain nerf is totally different to modern 14. If you want to discuss different aspects of the tanks sustain problems that’s a different discussion
It’s weird you know my past of wanting sustain as a whole nerfed but somehow also think I only think about one point at a time, I’ve discussed how to fix the healers as nauseum, I’m not just here to ruin the tanks because like I said a nerf to sustain makes tanks more enjoyable to me
Last edited by Supersnow845; 10-09-2024 at 01:09 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I admit, I'm surprised someone managed to do it.
And yes, if you pay attention, those are two complete different situation, Bloodwhetting isn't the only actor, kiting is also involved as well as Holmgang, Rampart and Vengeance and we're far from pulling the whole dungeon.
But I'm convinced enough to ask for a War sustain nerf, they can start by lowering Shake it off, Damnation and Equilibrium HoT and add a 60s on Holmgang.
Careful now, you wouldn't want me to ask you to back your claims by showing me the same feat on PLD and GNB as well, yes?
Except the original claim is that Bloodwhetting is too overpowered and needs to be nerfed, which I haven't seen proof of it.
The only proof I've seen is that WAR's sustain kit is too overpowered and needs to be nerfed.
My claims is that it's overpowered but fine as it is.
Last edited by CKNovel; 10-09-2024 at 04:56 PM. Reason: Adding Holmgang.
And again: The reality of Bloodwhetting being overpowered and the cornerstone of why Warrior has superior sustain to other tanks does not care for your mis-interpretation. Reality does not conform to your wrong beliefs and has no obligation to try convince you otherwise.
Would it be possible to balance Warriors by applying a variety of changes to various abilities until they are no longer the simple choice for MT? Sure. Would it be worlds easier to just nerf Bloodwhetting? Of course. Could it make sense to intentionally leave it overpowered and rather make everything else underpowered to create a certain game-feel centered around Bloodwhetting? Maybe, depends on what the devs want. Cool point of differnetiation.
But importantly: This would not make BW any less overpowered. It would just mean that it's OP intentionally, and kept that way for design purposes and balanced by other UP stuff.
And importantly, again: It's your problem that you cannot understand/see/accept BW being OP.
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