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  1. #221
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Carighan View Post
    Why would this showcase that it's not an issue?

    And why would failure to do so automatically mean that nerfing Bloodwhetting is the wrong call?

    As in, can you provide an actual argument? Or are you just randomly making things up to try avoid having to admit you're wrong? Which you're still doing, btw.
    You have to understand they no longer have any intent of arguing in good faith, if they ever did before.

    This is why they are saddling you with some many requirements and extra curricular activity while they do nothing themselves.

    Ignore them and move on.
    (2)

  2. #222
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    Why would this showcase that it's not an issue?

    And why would failure to do so automatically mean that nerfing Bloodwhetting is the wrong call?

    As in, can you provide an actual argument? Or are you just randomly making things up to try avoid having to admit you're wrong? Which you're still doing, btw.
    I'm giving you a way to convince me.
    Take it or leave it, isn't Bloodwhetting supposed to be overpowered and breaking the game and Warrior replacing the healer?
    Is it a dishonnest deal to give you what would convince me?

    I've seen wrong claim saying Warrior could do the same if XIV would let Warriors pull the entire dungeon, they're free to showcase it to me.

    Quote Originally Posted by Kabooa View Post
    You have to understand they no longer have any intent of arguing in good faith, if they ever did before.
    I had good faith before.
    Then I got tired of all the false claims, manipulations, ignoring my proof&data and other fallacies and decided to let go and just go apeshit.
    Sorry for those reading my crap, to the others who still believe tank sustain is unbalanced, they're free to provide me the footage I'm asking for.
    (0)
    Last edited by CKNovel; 10-09-2024 at 07:17 AM.

  3. #223
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,521
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CKNovel View Post
    The answer is very simple.
    In WoW you could do this and after the nerfs you can't anymore.
    In XIV that would just make the sustain from good to be impactful enough to worthless in content that matters but still makes healers mad in dungeon and maps.

    Honestly, if you want to prove me wrong it's very simple.
    You go in Ktisis Hyperboreia or Vanaspati, dungeons that can't be overgeared synchronized level and solo and you solo the instance while doing as much pulling as possible and without dying once.
    It should be possible and you shouldn't die even once, right? You're not pulling as much as in the video correct? So it should be a braindeadbreeze, yes?

    Record footage of yourself doing that on Warrior, prove me wrong.
    https://www.youtube.com/watch?v=4LwKKzmJhxE

    https://www.youtube.com/watch?v=lHZTHldvH3k

    https://www.youtube.com/watch?v=VwejQM7mUOA

    Next question
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #224
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    How is that proving them wrong they are literally level 100 in the video??? I'm sure a healer could solo a EW dungeon at level 100.
    (0)

  5. #225
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,521
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    How is that proving them wrong they are literally level 100 in the video??? I'm sure a healer could solo a EW dungeon at level 100.
    If you specifically want synced then here, that has like every dungeon solo synced

    https://www.youtube.com/live/2kAmQpV...l5M5pmduk3UMMf

    The point is the dungeons are a joke in the face of the current tank sustain, you arent soloing it even unsynced on a non tank because FPS don’t have the sustain and healers don’t have the damage
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #226
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If you specifically want synced then here, that has like every dungeon solo synced

    https://www.youtube.com/live/2kAmQpV...l5M5pmduk3UMMf

    The point is the dungeons are a joke in the face of the current tank sustain, you arent soloing it even unsynced on a non tank because FPS don’t have the sustain and healers don’t have the damage
    Wait until you watch Solo Only videos on ARR dungeons being solo'd by a Warrior before they get any sustain outside of their combo (and potions).

    I even remember pretty much doing the first half of the 56 dungeon without a healer or any dps with heals (smn/rdm) thehealer left and it took a long time for a new one to join... this was ON PALADIN before clemency is available, I don't know if you can recognize that sustain doesn't actually play a massive role into why healer feels bad to play.

    I don't know what you're actually trying to prove by saying warrior can solo dungeons... yeah and? a tank doing a challenge run of taking all day to solo a dungeon doesn't have anything to do with why healers are bad. This is way beyond not optimal to do.

    I don't even want to defend blood whetting here, i think the cooldown makes wall to wall boring for the job, Theirs some valid criticism that the cooldown is too strong, but then you post about how most sustain on tanks is bad.
    (1)
    Last edited by Rithy255; 10-09-2024 at 12:50 PM.

  7. #227
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,521
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    Wait until you watch Solo Only videos on ARR dungeons being solo'd by a Warrior before they get any sustain outside of their combo (and potions).

    I even remember pretty much doing the first half of the 56 dungeon without a healer or any dps with heals (smn/rdm) thehealer left and it took a long time for a new one to join... this was ON PALADIN before clemency is available, I don't know if you can recognize that sustain doesn't actually play a massive role into why healer feels bad to play.

    I don't know what you're actually trying to prove by saying warrior can solo dungeons... yeah and? a tank doing a challenge run of taking all day to solo a dungeon doesn't have anything to do with why healers are bad. This is way beyond not optimal to do.

    I don't even want to defend blood whetting here, i think the cooldown makes wall to wall boring for the job, Theirs some valid criticism that the cooldown is too strong, but then you post about how most sustain on tanks is bad.
    Because the entire context of the discussion you are ignoring involves CK specifically asking us to show them a video of tanks soloing dungeons because the believe the WOW sustain nerf is totally different to modern 14. If you want to discuss different aspects of the tanks sustain problems that’s a different discussion

    It’s weird you know my past of wanting sustain as a whole nerfed but somehow also think I only think about one point at a time, I’ve discussed how to fix the healers as nauseum, I’m not just here to ruin the tanks because like I said a nerf to sustain makes tanks more enjoyable to me
    (3)
    Last edited by Supersnow845; 10-09-2024 at 01:09 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #228
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,213
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    I'm giving you a way to convince me.
    Nobody except you needs to do that. This is like when talking to a flat-earther: Reality does not care for your silly requirements to be convinced and your inability to reconcile your predetermined (mis-)understanding with it.
    (2)

  9. #229
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because the entire context of the discussion you are ignoring involves CK specifically asking us to show them a video of tanks soloing dungeons because the believe the WOW sustain nerf is totally different to modern 14. If you want to discuss different aspects of the tanks sustain problems that’s a different discussion
    I admit, I'm surprised someone managed to do it.
    And yes, if you pay attention, those are two complete different situation, Bloodwhetting isn't the only actor, kiting is also involved as well as Holmgang, Rampart and Vengeance and we're far from pulling the whole dungeon.
    But I'm convinced enough to ask for a War sustain nerf, they can start by lowering Shake it off, Damnation and Equilibrium HoT and add a 60s on Holmgang.

    Quote Originally Posted by Supersnow845 View Post
    The point is the dungeons are a joke in the face of the current tank sustain
    Careful now, you wouldn't want me to ask you to back your claims by showing me the same feat on PLD and GNB as well, yes?

    Quote Originally Posted by Carighan View Post
    Nobody except you needs to do that. This is like when talking to a flat-earther: Reality does not care for your silly requirements to be convinced and your inability to reconcile your predetermined (mis-)understanding with it.
    Except the original claim is that Bloodwhetting is too overpowered and needs to be nerfed, which I haven't seen proof of it.
    The only proof I've seen is that WAR's sustain kit is too overpowered and needs to be nerfed.
    My claims is that it's overpowered but fine as it is.
    (0)
    Last edited by CKNovel; 10-09-2024 at 04:56 PM. Reason: Adding Holmgang.

  10. #230
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,213
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    Except the original claim is that Bloodwhetting is too overpowered and needs to be nerfed, which I haven't seen proof of it.
    The only proof I've seen is that WAR's sustain kit is too overpowered and needs to be nerfed.
    My claims is that it's overpowered but fine as it is.
    And again: The reality of Bloodwhetting being overpowered and the cornerstone of why Warrior has superior sustain to other tanks does not care for your mis-interpretation. Reality does not conform to your wrong beliefs and has no obligation to try convince you otherwise.

    Would it be possible to balance Warriors by applying a variety of changes to various abilities until they are no longer the simple choice for MT? Sure. Would it be worlds easier to just nerf Bloodwhetting? Of course. Could it make sense to intentionally leave it overpowered and rather make everything else underpowered to create a certain game-feel centered around Bloodwhetting? Maybe, depends on what the devs want. Cool point of differnetiation.

    But importantly: This would not make BW any less overpowered. It would just mean that it's OP intentionally, and kept that way for design purposes and balanced by other UP stuff.

    And importantly, again: It's your problem that you cannot understand/see/accept BW being OP.
    (2)

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