Lmao. Casuals have been very clear about what they want but players like you and the devs too like to pretend the feedback doesn't exist.
- More interesting dungeons that are more rewarding. This is the bread and butter MMO content and all we get is to repeat a boring hallway (which they even cut down to one dungeon per patch) 5 times a week for currency, and the loot sucks too. Why aren't there more dungeons and why aren't they designed like variants and why don't they drop actual useful gear (even if you had to do a challenge or something to get it)?
- The only practical alternative for a casual player is to follow a train to kill mobs that die too quickly. Nothing has been done to fix hunts or make other content worth doing for tomes.
- Having a relic quest and/or an exploratory zone at launch. Also having a relic quest you actually have to play the game for. The most recent relic weapons basically completed themselves.
- Instanced housing that is worth interacting with. Fixing housing constraints regarding item placement and item limits.
- Proper implementation of Glamour, including a glamour log, hats and hair for all races, cross job glamours and enough plates to cover all jobs.
- An actual progression system. Almost every piece of casual content is pointless to do because there are no rewards. No talents, no relic progression, no stat boosts or special materia, no battle gear. The main progression formats are the MB / the normal raid, tomestones and savage. That's it. To maximize boredom, every job plays the same and is designed for the lowest common denominator.
All of these suggestions have been made countless times for years. I was a collector so most of this never bothered me but anyone with half a brain can figure out why casuals don't bother playing anymore. My husband quit in Endwalker for this very reason. All he wanted to do was to log in and fight something to get stronger, but that content didn't exist. So he stopped logging in.



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