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  1. #71
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by PaulH View Post
    Can you please cite my demands or where I am mad.... You are very melodramatic, unpleasant and just silly.
    You felt the need to reply to my initial comment. That's proof something I said triggered you enough. If you are 100% ok with the game then that comment wasn't for you.

    Quote Originally Posted by Sotaris View Post
    What is your fix? How should they collect feedback? Just cause they don't post here doesn't mean CM are reading reporting back relevant discussions to the development team.
    I sound like a shill for stating the obvious.
    The fix is simply, devs should make the game the way they want to make it and not listen too much to the forums. Let people decide if they want to play or not. Creativity in XIV has died largely due to negative feedback from the forums.

    Majority forum feedback is not constructive, and the few threads that have been started with good premise devolve quickly into another cesspool as the bad actors flood in with their holier than thou opinions.

    The only driving force of XIV should be their engagement numbers. If that's their version of "fine" then, nothing needs to be changed. If they want more direct feedback, they should send out surveys that hit all of the playerbase to see what's the opinion of anything, and if you see that nothing has changed than that's your key to understand the majority are ok with what already is.
    (1)
    Last edited by Havenchild; 09-29-2024 at 11:49 PM.

  2. #72
    Player
    AyumiCosplayGlam's Avatar
    Join Date
    May 2022
    Posts
    44
    Character
    Ayumi Nishimiya
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by lolnotacat View Post
    After the first month it will become niche content that'll be filled only by discord groups.
    You really think it will last a month? I give it a week at best.

    It will suffer the same fate as Criterion, Delubrum Savage and unreal trials.

    Too hard for the comfort level of the general playerbase and most likely not rewarding enough for the ones who could do it.
    Perfect combination, works everytime. Oh wait it dosn't.
    (39)

  3. #73
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,526
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Havenchild View Post
    You felt the need to reply to my initial comment. That's proof something I said triggered you enough. If you are 100% ok with the game then that comment wasn't for you.



    The fix is simply, devs should make the game the way they want to make it and not listen too much to the forums. Let people decide if they want to play or not. Creativity in XIV has died largely due to negative feedback from the forums.

    Majority forum feedback is not constructive, and the few threads that have been started with good premise devolve quickly into another cesspool as the bad actors flood in with their holier than thou opinions.

    The only driving force of XIV should be their engagement numbers. If that's their version of "fine" then, nothing needs to be changed. If they want more direct feedback, they should send out surveys that hit all of the playerbase to see what's the opinion of anything, and if you see that nothing has changed than that's your key to understand the majority are ok with what already is.
    I physically cannot imagine the amount of bad publicity a game would get from the devs basically telling their playerbase to either F off or follow because they decide where the game goes and our feedback means nothing

    Like in a live service game that’s just about the worst thing you can possibly do short of intentionally setting fire to your own server building
    (42)

  4. #74
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,526
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Heavenchild View Post
    I saw the actual PLL and I wondered why they only introduced more extreme/savage like content to do.
    It's only what they have done for the last 11 years. I don't know why you were expecting anything else when that's all they've ever done.
    The majority of the playerbase is casual, isn't it? How can they forget to deliver casual content to do? Did I miss something? What do you think about this?
    They did announce Chaotic difficulty alliance raids. Although that was initially described as Savage through translations, it's possible this will still be approachable for more midcore players due to them being large scale.
    And are you also very unsatisfied that they had no new information regarding to the graphics update?
    It would have been nice, but I'm really just expecting us to get updates to older areas and content which was unchanged so far.
    (2)

  5. #75
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    156
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    I like the assumption that the "Hard Alliance Raid" is already so scary and terrifying for the Casual player base.
    Didn't know people already could see the future. Then again, it falls on the debacle that nothing in this game is genuinely hard, as long as the player puts a mediocre amount of effort into learning.
    Until people genuinely lose their fears of doing midcore content, they will always be "niche", and that's what drives the Devs away from trying to make more mid-core content for people.

    I am not super-stoked over being just a "Trial fight", but I am genuinely excited to see how it will play out. I have been one of many complainers that Alliance Raids are ridiculously easy and not fun to do because there is absolutely no challenge at all.
    After all, content that should last a good while, often is crippled to attend to a more casual playerbase and run the difficulty to the ground, much likely Ivalice Raids and even NiER raids, as people just don't want to do those because 'it is too hard'. We even have Echo buff in all Ivalice raids since then, it is baffling.

    What will keep a decent longevity of the content is to see what rewards they will give, but they will only make more if there's engagement to it.
    And I don't really expect anything from the community, tbqh.
    FFXIV game is treated as a social MMO, and this has been the casual content players often play. Weird to complain, when the game is actually focused on those people and the lack of gameplay has been something real for years now.

    Overall, the new things presented are interesting, but I feel like I need to see more.

    Housing changes is A MASSIVE W, tho. Because that will really diminish the fights for Larges/Mediums unless it is for exterior purposes. Will be really good to have people be comfortable doing the things they actually want in decoration, and I can't wait to see it.
    (2)

  6. #76
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Havenchild View Post
    You felt the need to reply to my initial comment. That's proof something I said triggered you enough. If you are 100% ok with the game then that comment wasn't for you.



    The fix is simply, devs should make the game the way they want to make it and not listen too much to the forums. Let people decide if they want to play or not. Creativity in XIV has died largely due to negative feedback from the forums.

    Majority forum feedback is not constructive, and the few threads that have been started with good premise devolve quickly into another cesspool as the bad actors flood in with their holier than thou opinions.

    The only driving force of XIV should be their engagement numbers. If that's their version of "fine" then, nothing needs to be changed. If they want more direct feedback, they should send out surveys that hit all of the playerbase to see what's the opinion of anything, and if you see that nothing has changed than that's your key to understand the majority are ok with what already is.
    How do you expect the game to improve? Do you think they didn't collect feedback in the 90s for the older games?
    (28)

  7. #77
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I know that this LL was part 1 of 2, but I'm slightly concerned that everything they listed was content that will be done quickly or is the "do once a day/once a week until finished" type of content, plus the Ultimate (which a lot of people do eventually, but let's be real, most people will just be watching the groups try to beat it first).
    Nothing about the Space Exploration or the start of the relic. I don't even know how to count the Chaotic raid because I don't know the rewards structure (could be good, could be a dud like Criterion).
    (5)

  8. #78
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,039
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SannaR View Post
    I'm not sure they would hint at it as early as Chinese Fan Fest or in the most recent interviews if it was to be in 7.2. Especially since we were told about it before Yoshida dropped savage alliance only in the most recent of interviews. As cosmic exploration is to be our next Ishgardian restoration while the Bermuda triangle thing is meant to be our next Bozja.
    Eureka was announced before Stormblood launched and it didn't come out until 4.25.
    (7)

  9. #79
    Player
    Grumblecakes's Avatar
    Join Date
    Aug 2024
    Posts
    57
    Character
    Mona Valenti
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OMGJesuis66 View Post
    I like the assumption that the "Hard Alliance Raid" is already so scary and terrifying for the Casual player base.
    Didn't know people already could see the future. Then again, it falls on the debacle that nothing in this game is genuinely hard, as long as the player puts a mediocre amount of effort into learning.
    Until people genuinely lose their fears of doing midcore content, they will always be "niche", and that's what drives the Devs away from trying to make more mid-core content for people.

    I am not super-stoked over being just a "Trial fight", but I am genuinely excited to see how it will play out. I have been one of many complainers that Alliance Raids are ridiculously easy and not fun to do because there is absolutely no challenge at all.
    After all, content that should last a good while, often is crippled to attend to a more casual playerbase and run the difficulty to the ground, much likely Ivalice Raids and even NiER raids, as people just don't want to do those because 'it is too hard'. We even have Echo buff in all Ivalice raids since then, it is baffling.

    What will keep a decent longevity of the content is to see what rewards they will give, but they will only make more if there's engagement to it.
    And I don't really expect anything from the community, tbqh.
    FFXIV game is treated as a social MMO, and this has been the casual content players often play. Weird to complain, when the game is actually focused on those people and the lack of gameplay has been something real for years now.

    Overall, the new things presented are interesting, but I feel like I need to see more.

    Housing changes is A MASSIVE W, tho. Because that will really diminish the fights for Larges/Mediums unless it is for exterior purposes. Will be really good to have people be comfortable doing the things they actually want in decoration, and I can't wait to see it.
    How can you say it is focused on casual content when all endgame patches are savage/extreme/ultimates? There is no casual content with longevity currently in Dawntrail. And not all of us RP and go to venues.
    (38)

  10. #80
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,526
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Presumably, if you have a good memory the same applies to extreme going into savage.
    Yes. There are actually some savage floors that are easier or about the same as an extreme. If you can do an extreme you can at least get through the first 2 floors of savage usually.
    Quote Originally Posted by Awkward View Post
    No, but then again they've never had an expansion this poorly received before either.
    Probably not, but ARR and Stormblood weren't exactly praised either. After Stormblood released, even if people weren't as critical of it, they at least continued to say that Heavensward was the best expansion and that the pacing (split between Ala Mhigo and Othard) was problematic from their perspective.
    Quote Originally Posted by Heavenchild View Post
    October to 2nd November would be 4th month.
    It has been a bit more than 4 months for every EW patch. In EW, it was 18-20 weeks between each major patch and it will be about 19 this time.
    I want SE to invest more an hire more people.
    I guarantee they are. They have talked of training new people on a regular basis in blogs and at fanfest panels. They often advertise jobs at the end of Live Letters if they are struggling to fill them. If you look at the job listings for CBU3, you can usually find loads of them going that specifically reference FFXIV or imply it so heavily that it's obvious. I know this because I've glanced at them periodically over the years.
    Quote Originally Posted by Ayalu View Post
    They have a unhealthy obsession with Trial Style Combat.
    Corridors with trash often lead to criticism such as "we have to go through all that to get to the real boss", "trash is easy for raiders what's the point", "it inflates the time it takes to do the content when the real boss with the loot is at the end".

    We still have this problem with last floor savage usually where there is a doorboss and it frustrates a lot of people who have to get through it to get to the "real boss" that they want to prog. Once they are through it, they can't leave to get something to eat without having to face doorboss again. It's this very problem that trials tend to solve.
    Quote Originally Posted by ovIm View Post
    Its exhausting that so much of content in this game is "circular/rectangular arena with a boss", and nothing more.
    Maybe, but I don't personally have a problem with it. I suppose some people see it this way. I just don't...
    Quote Originally Posted by Supersnow845 View Post
    What’s the point of holding back long form content for so long
    So it can be developed. I think the issue with doing it earlier is how their focus is on the expansion and its story, the primary selling point of the game.
    Quote Originally Posted by Infindox View Post
    I'm slightly concerned that everything they listed was content that will be done quickly or is the "do once a day/once a week until finished" type of content
    Content is what you make of it. Do it once for story, or do it lots of times for mounts, TT cards, etc.
    (1)

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