Quote Originally Posted by Tunda View Post
Not all jobs designed to have muscle memory.. for example dancer/old AST/kinda BRD, proc/rng based job that require you to have quick action.

keeping everything under one window limit the jobs and encounter design.

it's good that we have both BUT that could be achieved by changing the philosophy of many jobs and removing 1min/2min window for most jobs
Oh yeah no I wasn't saying the current job design is good. I have a burning hatred for the 2 min meta from how much it's limiting job design. I'm saying it's a big part of what makes the battle system fun and they shouldn't be destroying it like they had for the past 2-3 expacs