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  1. #7
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    We would also do well to understand how we got at this point. Lets review a bit, shall we?

    The damage calculation in this game is not additive, its multiplicative. This means that stacking buffs will always be more worth than not doing it, unless timers are way too diverse.

    Also, classes have a lot of high potency nukes on high cooldowns, often tied to damage buffs.

    These two factors alone caused people to always try and sync up their cooldowns, as this was the way to dealing the most damage (after all, the goal of most encounters is "reduce enemy HP to Zero"). And of course, people wanted to make this easier. Square Enix simply catered to peoples wishes there.

    To mitigate this, it would usually help to flatten the damage curve a bit, reduce the potency of the finisher nukes and redistribute the potency to other skills. And if damage cooldowns affected others differently, it would reduce the need to sync up cooldowns.

    Now, whether this is something players want, or something that has no drawbacks, that is a different story altogether.

    Quote Originally Posted by Tunda View Post
    [*] introduce new role "Supports" who will responsible for party buffs.
    We already have a Support role, that is Healers. Let me explain.

    When designing a game, you work with 3 base "interaction directions": Player to Opponent, Opponent to Player, Player to Player.

    For each of these directions, you have a role that covers that.
    Attackers work on the Player to Opponent direction
    Defenders work on the Opponent to Player direction
    Supporters work on the Player to Player direction

    If you were to add a Supporter role, you would have 2 roles (Healers and Supporters) taking care of "Player to Player" stuff.
    (1)
    Last edited by ovIm; 09-17-2024 at 07:16 AM. Reason: Added bit about support role
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.