


What are you on about? Who are these "most people"? AST got gutted because they rework it every expansion, as they clearly have no idea what they want to do with it. What Esunas are healers missing? The vast majority of debuffs can't even be removed anymore.The problem is having healers to support is overwhelming for most people.. there is a reason why SE reduce the support kit from AST..
Why playing a job who is responsible for 2 things instead of 1 ?
I get it is fun but also not fun at balance perspective.
That's why we have AST designed around 1 min and 2 min because it is overwhelming to do 2 jobs at once
Healers are missing esuna's and now we give them 10% of party damage? It is too much to ask for
AST ShB and EW have more skill expression than WHM.. because you have to understand card system and act fast after drawing random card AND manage people HP
It is overwhelming for most healers.. I have seen people complaining why RNG is there even in balance perspective
You can't design RNG job with scripted encounter design with no algorithm that will change how boss behave




AST was complained about because it’s excessive APM bloat disguised as complexity, there was no complexity to EW AST it was just a test of horribly bad APM (especially on controller) that heavily punished failureAST ShB and EW have more skill expression than WHM.. because you have to understand card system and act fast after drawing random card AND manage people HP
It is overwhelming for most healers.. I have seen people complaining why RNG is there even in balance perspective
You can't design RNG job with scripted encounter design with no algorithm that will change how boss behave
If you buff rDPS then you can easily cut pDPS without much of a change, also buffing pDPS would make the healers way too strong on the damage frontHealer pDPS shouldn't be cut, in fact it should be increased.
But, for making them the dedicated support... Take away the partywide buffs from most DPS... BRD and DNC maybe can keep theirs, since they were intended to be partially support...But Brotherhood, Enbolden, Arcane Circle, Battle Litany, Starry Muse, Mug and Searing Light losing their boost to the raid... And then boosting Divination and Chain Stratagem to like 20% Damage boosts and also giving WHM and SGE something as well to buff damage... Could always give them different flavors of damage boosts, like Haste and Direct Hit chance... Like making WHM's Presence of Mind stronger and raidwide...



You could straight up ignore AST cards in all casual content and be completely fine. It wasn't complex at all, either, just busy. Again, who are these "most healers"? Did you ask healer players? The RNG was completely negligible as well unless you were trying to get funny numbers on a forbidden website and I can't imagine they would listen to people whose feedback amounted to "I'm not getting the result I want on a third party tool that's explicitly against the TOS". The only thing I saw complaints about was Astrodyne because it felt useless.AST ShB and EW have more skill expression than WHM.. because you have to understand card system and act fast after drawing random card AND manage people HP
It is overwhelming for most healers.. I have seen people complaining why RNG is there even in balance perspective
You can't design RNG job with scripted encounter design with no algorithm that will change how boss behave
Personally, AST was the last bastion of a healing job I still enjoyed in this game. The rest of them make me fall asleep. I don't know why ALL healers have to be extremely simple when there are 4 of them. Tell BLM players that BLM is "too overwhelming for most caster players" and needs to become like SMN, see how that goes. Why is it healers and only healers that get singled out like this? It makes no sense.

The homogenized design of the jobs is super boring. All of the tanks/healers especially just feel the same. None of them have actual distinctive strengths or unique play styles.



Naa, let’s just alienate any player that likes supporting the party in multiplayer games until they stop playing or force themselves to love dps’ing
/s
All jobs are dps jobs even tanks are dps even healers are dps.
Support job is also dps job but not as selfish.
It is how job is designed what makes them interesting not how much damage they deal
I would argue that under current design healers aren't DPS, by the fact that they don't do enough damage to count as a DPS.
I feel like tanks, and healers are already kinda intended as the 'support' roles with healers as 'ranged support,' and tanks as 'melee supports.'
Healers isn't supports but AST is as support as healer could be.. and the problem of AST is that they are designed around 1 min and 2 min buff window which they can't escape it because they are already doing 2 jobs at once
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