I personally want them to move away from 2 min burst and I agree with what you are saying in the post.Mao thinkings Devs paintings themselves into ever tighter corners by doubling downs on DDR-style fights with bursty phases. At some point job designs and fight designs gonna become so one-dimensional that game won't even resemble fantasy MMO anymores. Is gonna looks and plays more like old-style video arcade game. Mao gonna walks away if game becomes nothing buts that. Fights should has mostly random elements whats reward players for quick thinkings and fast reactions. Ask selves this question: Is extreme bursty style jobs universally good for all game-play or is really just useful for boss fights as is designed by SE? Mao also wants see more stuffs to do for overland adventurings buts that also seems to becomings less and less importants. Everything for the boss fights in high end content. Is really bad way to paint selves into corners.
But I don't do savage and this whole burst was designed for savage so...i got nothing.
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