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  1. #101
    Player
    Grumblecakes's Avatar
    Join Date
    Aug 2024
    Posts
    57
    Character
    Mona Valenti
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Eraden View Post
    Mao thinkings Devs paintings themselves into ever tighter corners by doubling downs on DDR-style fights with bursty phases. At some point job designs and fight designs gonna become so one-dimensional that game won't even resemble fantasy MMO anymores. Is gonna looks and plays more like old-style video arcade game. Mao gonna walks away if game becomes nothing buts that. Fights should has mostly random elements whats reward players for quick thinkings and fast reactions. Ask selves this question: Is extreme bursty style jobs universally good for all game-play or is really just useful for boss fights as is designed by SE? Mao also wants see more stuffs to do for overland adventurings buts that also seems to becomings less and less importants. Everything for the boss fights in high end content. Is really bad way to paint selves into corners.
    I personally want them to move away from 2 min burst and I agree with what you are saying in the post.

    But I don't do savage and this whole burst was designed for savage so...i got nothing.
    (3)

  2. #102
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,471
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eraden View Post
    Mao thinkings Devs paintings themselves into ever tighter corners by doubling downs on DDR-style fights with bursty phases. At some point job designs and fight designs gonna become so one-dimensional that game won't even resemble fantasy MMO anymores. Is gonna looks and plays more like old-style video arcade game. Mao gonna walks away if game becomes nothing buts that. Fights should has mostly random elements whats reward players for quick thinkings and fast reactions. Ask selves this question: Is extreme bursty style jobs universally good for all game-play or is really just useful for boss fights as is designed by SE? Mao also wants see more stuffs to do for overland adventurings buts that also seems to becomings less and less importants. Everything for the boss fights in high end content. Is really bad way to paint selves into corners.
    It's already that as far as I'm concerned. Everything in challenging modes is designed on DRR with a unique, unchanging 8 man party model where it's all about keeping uptime, and where uptime becomes the unique cornerstone of difficulty. There is very little else left and that's why the amount of constant movement and DDR we have to do during fights is going up all the time while every caster in the game is getting more and more mobility tools to keep up with it. And since uptime becomes everything (casters the most, then melees), then it leaves rphys in that weird void where it's just there for people that aren't interested in it, but in reality they still have to deal with the same mechanics anyway, for which they don't even feel that they fit the design mold anymore anyway.

    Personally I've already taken my decision and I'm retiring from savage+ unless something absolutely out of this world happens somehow in 7.1. I'm just not having fun and listening to Yoshida tell us they're working on surprising us and me saying "alright let's try the next raid tier then" is just coping and reiterating the same thinking process every time which is a mental trap just priming me for disappointment. And who knows, if something happens for 8.0 somehow maybe I'll be back.
    (2)

  3. #103
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Grumblecakes View Post
    I personally want them to move away from 2 min burst and I agree with what you are saying in the post.

    But I don't do savage and this whole burst was designed for savage so...i got nothing.
    Changing from 2 min to 1 min will not solve anything.. I believe the whole homonization of having 1min burst or even 2 min is one dimensional as Mr. Mao said
    this is why I believe adding new role call it "support" would be a solution to buff window
    and I would summarize it as this:

    1- Remove any type of Homogenization not 1min not 2 min
    2- Replace 2min burst with different kind of bursts.. it is ok if some jobs have burst heavy and it shouldn't being designed around specific timing.
    3- Not all jobs should be designed around buff window like how BLM isn't a burst DPS but its damage is consistent
    4- Support role will be responsible of maintaining buffs to not only DPS but also healers and tanks, while having light DPS kit.
    Support role will not have 1 min buff or 2 min buff its kit should be around consistent buffs to party while having specific procs to improve that buff
    (2)

  4. #104
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    BLM does technically have leylines and amplifier, it can burst, it’s just not very good at it compared to almost any other job

    But still they can make relatively flat damage profiles like VPR even if they still have a defined burst phase simply by the difference in the damage of the “burst phase”. They also retrofitting this into jobs like WAR

    BLM could still work with a flatter profile and tools that work for both burst and movement but it needs to have some level of baseline burst as a baseline which they have really struggled to give to BLM
    BLM got changed since ShB to "try to be" burst job which is not working and it will not work unless you homogenize the job with other burst jobs which they are very Homogenized
    (2)

  5. #105
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    So the tldr is that pictomancer is currently the better designed job and you’re upset about it?

    Pictomancer is honestly the perfect caster and what many of us were hoping for. It’s very cast heavy, unlike summoner, and it doesn’t have a Rez, or a set rotation.

    It deals competitive damage to other non Rez DPS jobs.

    Black mage is still undertuned. That will hopefully be addressed soon.

    Pictomancer should be up there with all of the non selfish melee jobs.
    (2)

  6. #106
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sequora View Post
    So the tldr is that pictomancer is currently the better designed job and you’re upset about it?

    Pictomancer is honestly the perfect caster and what many of us were hoping for. It’s very cast heavy, unlike summoner, and it doesn’t have a Rez, or a set rotation.

    It deals competitive damage to other non Rez DPS jobs.

    Black mage is still undertuned. That will hopefully be addressed soon.

    Pictomancer should be up there with all of the non selfish melee jobs.
    BLM isn't undertuned.. PCT is optimal job for current encounter design.. it is cheesy and play of the encounter design weaknesses

    buffing BLM even more will not solve PCT issue
    (2)

  7. #107
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tunda View Post
    BLM isn't undertuned.. PCT is optimal job for current encounter design.. it is cheesy and play of the encounter design weaknesses

    buffing BLM even more will not solve PCT issue
    And what are the issues with PCT?
    (2)

  8. #108
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sequora View Post
    And what are the issues with PCT?
    Personally, the issue with PCT is that it's the "kitchen sink" job. It has everything in its toolkit and zero disadvantage. Most jobs are a tradeoff. If you play melee, you deal more damage at the cost of losing some uptime to mechanics (in theory). If you play caster, you have to balance movement and casting. If you play physranged, you are free to move as much as you like but your damage suffers for it. If you play Picto, you hit like a truck, have a bunch of instacasts to cover movement AND you get an incredibly powerful mobility tool.
    (3)

  9. #109
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Personally, the issue with PCT is that it's the "kitchen sink" job. It has everything in its toolkit and zero disadvantage. Most jobs are a tradeoff. If you play melee, you deal more damage at the cost of losing some uptime to mechanics (in theory). If you play caster, you have to balance movement and casting. If you play physranged, you are free to move as much as you like but your damage suffers for it. If you play Picto, you hit like a truck, have a bunch of instacasts to cover movement AND you get an incredibly powerful mobility tool.
    Until boss battles actually have strategies that force melee out of range for actual amounts of time this point is isn’t valid.

    Encounters have been designed with melee uptime for several expansions now. The first tier of 7.X is no exception.

    PCT has about as much utility as MNK and RPR.
    (3)

  10. #110
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Sequora View Post
    And what are the issues with PCT?
    It's incredibly strong and it's not even in fights where it's greatest strength is on display. PCT has tons of movement, a decent mit, one of if not the strongest burst in the game and a filler rotation that isn't rigid.

    M1-4S do not have downtime often, downtime usually is a detriment or a pause to jobs, to PCT it allows them to effectively have free muses. This will make it extremely powerful in these situations.
    PCTs only disadvantage is that it doesn't have a Res and it's non-burst damage is bad, however in a game defined by a burst meta this disadvantage means nothing.
    (7)

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