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  1. #201
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    374
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by mallleable View Post
    Some free potency that could be nerfed on PCT could be like reducing the potency on Star Prism, and making it an oGCD.
    The real issue with picto are broken free to cast motifs. Picto doesnt care about downtime at all, trio happening - lol just prepare 1k potency muse and hammer, while other classes cant do this equivalent of "build combo/gauge".

    Next patch with ultimate will show if devs even bother to play this game at all (because if FRU has a lot of downtime, it's a win for picto, meaning why bother shooting yourself in the foot with other casters).
    (2)

  2. #202
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,120
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Stasya View Post
    The real issue with picto are broken free to cast motifs. Picto doesnt care about downtime at all, trio happening - lol just prepare 1k potency muse and hammer, while other classes cant do this equivalent of "build combo/gauge".

    Next patch with ultimate will show if devs even bother to play this game at all (because if FRU has a lot of downtime, it's a win for picto, meaning why bother shooting yourself in the foot with other casters).
    I don't know how much of the fun this would affect, but what could be done is he cast/recast time on motifs could be made the same as Subtractive GCDs, and the muse potencies could be brought in line with Subtractive GCDs as well -- like closer to 900's instead of the 1000's plus they are now.
    (0)

  3. #203
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,611
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Some free potency that could be nerfed on PCT could be like reducing the potency on Star Prism, and making it an oGCD.
    If you make anything an oGCD, we're speaking about nerfs in the divide the potency by huge ranges. A nuke GCD needs not only be a big potency, but also needs to make it worth over the average GCD potency, which tends to ramp up very high (and explains how some skills go so high those days in potency when in the past high potency GCDs were not really locked behind 60s or 120s buttons). If you move this to an OGCD, the order of magnitude in terms of potency has to be dialed down a lot because it's not competing with the average GCD anymore, else you'd see RDM Thorns to be way higher than just 600.

    It would not solve the pre charged motifs at all. Perhaps the true issue with motifs is that attacks locked behind them are too potent, but if you reduce this you make it not worth using considering the time they take to cast and charge. And this goes back directly to the main issue I had with the job as soon as it was showcased in the media tour: there is literally zero link between the motifs and the base filler palette. It's a bit like tools with MCH, they don't really interact with the rest of the kit (some give battery, but battery isn't used on the GCD rotation), just that MCH can't reload tools during downtime (Imagine how crazy this would be? That's exactly what PCT does). A solution would be to reduce the potency of motifs, but at the same time making them linked and required for the rest of the rotation somehow, but I can't see how they'd do something like this without a relatively heavy rework.
    (1)

  4. #204
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    45
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    It would not solve the pre charged motifs at all. Perhaps the true issue with motifs is that attacks locked behind them are too potent, but if you reduce this you make it not worth using considering the time they take to cast and charge. And this goes back directly to the main issue I had with the job as soon as it was showcased in the media tour: there is literally zero link between the motifs and the base filler palette. It's a bit like tools with MCH, they don't really interact with the rest of the kit (some give battery, but battery isn't used on the GCD rotation), just that MCH can't reload tools during downtime (Imagine how crazy this would be? That's exactly what PCT does). A solution would be to reduce the potency of motifs, but at the same time making them linked and required for the rest of the rotation somehow, but I can't see how they'd do something like this without a relatively heavy rework.
    think most likely, at this current point making a nerf of 100-150 potency for the living muses would make the most amount of sense while keeping mog/madeen at its relatively high potency so there is still a reason why you want to go for them despite the longer casts. there is no reason i can think would absolutely justify them being at 1100 potency as is. generally i think they need to go back though and rebalance all of the muse potency and the subtractive pallete/comet potency as a whole but as it stands given the class on average does about 2-3% more on current level content and about 5-8% more on level 80 and 90 ultimate raids.
    (0)

  5. #205
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    PCT is one of the biggest challenge to balance team, and they can't escape it.

    if they change the encounter design the job will be horrible, because this job is designed around 1 specific encounter design, do the encounter have downtime? yes? gg the job is broken.

    I can't see how they keep the game balance after that specially for BLM as PCT can do both damage and utility + buffs and mobility. crazy right?

    I don't know if any of the job team actually think before design PCT, that's the problem when you have no clear vision of how the game should function and keep listening for feedback without analyzing it.
    (1)

  6. #206
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,029
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I mean in the end Picto is just a more modern job. It's not inherently bad, quite the opposite. The flaw is that the rest of the jobs isn't updated to the same standard and the game's general combat hasn't evolved beyond "perform this ballet and this fixed rotation while you're doing it".
    (2)

  7. #207
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    'Don't nerf PCT. Buff the other jobs into parity. PCT is just better designed.' I'm pretty sure that I've heard this type of rhetoric before. Where was that again? Ah right. WAR mains. Yeah, it wasn't a good look ten years ago, and still isn't now.

    PCT isn't modern design. Years ago, SE realized that timer-gated burst that dumped all its potency on a few GCDs resulted in shallow gameplay and balance inequities. So they developed resource systems that required you to actually maintain uptime in order to burst. All they've achieved with this is a means for EW SMN mains to replace BLM players.

    I'm surprised that Yoshi-p is allowing this to stand, if he's still playing.
    (1)

  8. #208
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,029
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Hrm, I should add that I don't mind lowering potency. That's just DPS numbers. That's not the same as the far more modern design, which is superior and other jobs should be modernized at some point, too.

    Quote Originally Posted by Lyth View Post
    I'm surprised that Yoshi-p is allowing this to stand, if he's still playing.
    He does, and he's playing Black Mage.
    (0)

  9. #209
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,611
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You speak of ballet dancing which has been the paradigm that the game has doubled down onto for years now (which I do agree with and absolute hate), yet you praise PCT as a "modern design". This modern design has been specifically tailored for that kind of DDR ballet gameplay, that's why the job performs so well as a caster in it. I'm not saying that the job's flow is bad though, the kit is interesting. But it's literally BLM without all the clunk when it comes to mobility.
    (2)

  10. #210
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,113
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valence View Post
    You speak of ballet dancing which has been the paradigm that the game has doubled down onto for years now (which I do agree with and absolute hate), yet you praise PCT as a "modern design". This modern design has been specifically tailored for that kind of DDR ballet gameplay, that's why the job performs so well as a caster in it. I'm not saying that the job's flow is bad though, the kit is interesting. But it's literally BLM without all the clunk when it comes to mobility.
    PCT doesn’t fit the DDR design so much as it fits the “the only thing that matters is the burst” because PCT excels at using its “you don’t want to press this in the burst” buttons whenever it wants whereas other classes have to press them at specific times

    Even if we had more WOW style random fights if the focus on the burst remains PCT will continue to be very strong because it excels at its burst design better than any other class, that’s what makes it more modern designed
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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