BLM got changed since ShB to "try to be" burst job which is not working and it will not work unless you homogenize the job with other burst jobs which they are very HomogenizedBLM does technically have leylines and amplifier, it can burst, it’s just not very good at it compared to almost any other job
But still they can make relatively flat damage profiles like VPR even if they still have a defined burst phase simply by the difference in the damage of the “burst phase”. They also retrofitting this into jobs like WAR
BLM could still work with a flatter profile and tools that work for both burst and movement but it needs to have some level of baseline burst as a baseline which they have really struggled to give to BLM
I feel as though flare star was meant to be BLMs flashy new move, its big pay off for doing a good rotation and then they just decided to make it hit like a wet fish and do nothing significant for the BLM when it really should be a big finisher that rewards playing a difficult job well whether it just has big potency or gives something like a free/empowered despair/flare or a stack of fire starter.
I'm also surprised they gave BLMs the ability to move ley lines and didn't have BLMs play around them more like perhaps having leylines empower somehow towards the end of their duration to encourage being in them at that point in time. Overall the class should maintain its identity but the rewards for successful execution of its difficult rotations should be bigger.
I still play BLM as it was my first job starting the game
I also play PCT at times and switch jobs depending on my mood. The problem I see in regards to VPR and PCT is together in a roullette their DPS is so insane that every DPS job is outclassed and can't get a full burst off before mobs die. I tanked Tender Valley as Paladin, had a VPR and PCT. Purposely never used a mit except holy sheltron on mobs knowing their damage output would be insane.
What a joke. Just go in rouls with vprs and pcts. You will kill so fast healing and tanking aren't needed.
No job is obsolete. Even the worst performing jobs can still clear content so why do you care about numbers? That’s what honestly has ruined this game for me. It’s the incessant obsession with being the top dps that’s so tired. Play the job because you enjoy it, not for the numbers. Even after they nerfed SMN, I still played the hell out of it. It’s one of the weaker jobs now and I still love it. Like why are you crying about this



Yeah! How dare they concern themselves with absolute balance in a game whose sole design philosophy is *checks notes* absolute balance!No job is obsolete. Even the worst performing jobs can still clear content so why do you care about numbers? That’s what honestly has ruined this game for me. It’s the incessant obsession with being the top dps that’s so tired. Play the job because you enjoy it, not for the numbers. Even after they nerfed SMN, I still played the hell out of it. It’s one of the weaker jobs now and I still love it. Like why are you crying about this


I mean you'd have a much harder time clearing with 2 Phys range compared to caster in savage currently. Same with 2 pure healers over 2 barrier healers. As a PCT I could carry through a damage enrage during savage prog but as a MCH pffft lmao as if, we aren't clearing unless we all do good damage unless I play the strongest DPS where I can make up for Sylphie healers or weak/bad DPS. Sure if you're not playing high end content this isn't a problem but if you are it is and will always be one.
Even non-highend content it is noticeable on what jobs are weak and what are strong.MCH's dps is lacking even in normal content when mobs take much longer to die compared to the higher performing jobs. Sure, you can play any job for normal content but I can attest personally that playing MCH at lvl 100 content is not fun due to everything becoming a bullet sponge to that job. Balance is important because it should not be obvious in normal content how weak certain jobs are.




Mao thinkings Devs paintings themselves into ever tighter corners by doubling downs on DDR-style fights with bursty phases. At some point job designs and fight designs gonna become so one-dimensional that game won't even resemble fantasy MMO anymores. Is gonna looks and plays more like old-style video arcade game. Mao gonna walks away if game becomes nothing buts that. Fights should has mostly random elements whats reward players for quick thinkings and fast reactions. Ask selves this question: Is extreme bursty style jobs universally good for all game-play or is really just useful for boss fights as is designed by SE? Mao also wants see more stuffs to do for overland adventurings buts that also seems to becomings less and less importants. Everything for the boss fights in high end content. Is really bad way to paint selves into corners.
I personally want them to move away from 2 min burst and I agree with what you are saying in the post.Mao thinkings Devs paintings themselves into ever tighter corners by doubling downs on DDR-style fights with bursty phases. At some point job designs and fight designs gonna become so one-dimensional that game won't even resemble fantasy MMO anymores. Is gonna looks and plays more like old-style video arcade game. Mao gonna walks away if game becomes nothing buts that. Fights should has mostly random elements whats reward players for quick thinkings and fast reactions. Ask selves this question: Is extreme bursty style jobs universally good for all game-play or is really just useful for boss fights as is designed by SE? Mao also wants see more stuffs to do for overland adventurings buts that also seems to becomings less and less importants. Everything for the boss fights in high end content. Is really bad way to paint selves into corners.
But I don't do savage and this whole burst was designed for savage so...i got nothing.
Changing from 2 min to 1 min will not solve anything.. I believe the whole homonization of having 1min burst or even 2 min is one dimensional as Mr. Mao said
this is why I believe adding new role call it "support" would be a solution to buff window
and I would summarize it as this:
1- Remove any type of Homogenization not 1min not 2 min
2- Replace 2min burst with different kind of bursts.. it is ok if some jobs have burst heavy and it shouldn't being designed around specific timing.
3- Not all jobs should be designed around buff window like how BLM isn't a burst DPS but its damage is consistent
4- Support role will be responsible of maintaining buffs to not only DPS but also healers and tanks, while having light DPS kit.
Support role will not have 1 min buff or 2 min buff its kit should be around consistent buffs to party while having specific procs to improve that buff
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