Again if you aren’t trying to work with a WHM using holy that’s not a problem of the skill that’s a problem of you refusing to try to work within the bounds of WHM’s strengths. Same as throwing living dead up and half the time the healer will let you pop it unless they already have effects working on you
I’ll again say if you cannot do the literal smallest attempt at communication which isn’t even actually talking but more just trying and seeing how they respond then a skill doesn’t need to be buffed to compensate for this. It’d be the same as me going “sometimes I’m using holy and the tanks mitigate while I’m using holy. They obviously don’t understand what holy does so what we should do is make holy’s stun effect permanent so it’s never possible for the tank to mess up their mitigation around me”
It’s a pointless buff to fix a non existent problem caused by OP’s complete lack of willingness to interact with other people in a trinity game. If you don’t want to interact with others at all use duty support. Your “dungeons are quick in and out” cuts both ways, I could use the same argument to say “OP is making a literal mountain out of a molehill, if your living dead doesn’t pop then your healer kept you alive, so insulting”