Is this some Abyssos revisionism? Are you working for SE, to take all the wrong lessons from this? What primarily happened in Abyssos is that a lot of the mitigation checks were not on the healers hands, especially in the early weeks. So if dumbass tanks/dps didn't mit the bleed or hard hitting raidwides and bleed tbs, they'd melt no matter what you pressed as a healer. I still remember week 1 Hephaistos and people not mitigating the stupid jumps on dog 1 with Feint+Rep+Addle and healers/casters would freaking explode and there was nothing I could do. I tried single targetting Adlo, but I just didn't have time. And ofc, then everyone dogpiles on the healer. Do you know how crap that feels? I press 1 very hard, then oops, my tanks and melee are asleep on the wheel, half the party dies, "can you heal?!?!" in chat and I leave and join another pf as BLM cause I'm not dealing with that garbage.
Your solution literally exacerbates this problem- as has been mentioned, healing in this game is 80% mits. Have you ever seen logs and compared the healing output of a shield healer VS a pure healer? Shield always has like 30/40% more healing done in competent parties because the log accounts for the mitigation as healing. If a raidwide hits for 120k with a 40k tick bleed, then no amount of healing is gonna save you. It makes perfect sense that the tools to deal with that should primarily be in the hands of the people who are playing a job that should counteract these heavy raidwide hits. Do you really wanna put part of that responsibility in the hands of the busiest role, dps? Dps tunnel vision exists for a reason, it's a more complicated role which is fighting its own minigame.
And your entire argument based on "the mythological being of incompetence, the pf healer" is just absurd, sorry. Should we bring back aggro dumps for the cases where, when a tank dies, the other forgets to provoke? Should we buff tank/healer dps in case the dps is incompetent and you consistently hit enrage? If a healer joins a pf party and sucks then you die, like you will if a tank faces a tb towards the party, or if the dps is very low. Why must we cater healer design to an hypothetical lowest common denominator?



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