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  1. #11
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Havenchild View Post
    No we aren't there yet. Responsibilities for Healers have not changed.

    The current situation of Healers in the current game design is as follows:

    - The PF Healers already have shown with previous tiers they don't like more heal checks on the role or more DPS requirements on the role. Increasing either of these causes the Healer population to decrease more than usual.

    (...)

    1) Remove mitigation from Healers. If I had to choose between (Healing, DPS or Mitigation) with the games current design (an important point here) I would hands down choose mitigation. It makes the most sense. Why? Well with the game's current design, you have to wait for more healing to show up then not and in between that we have a 1-2 button DPS string. Not exactly great but at least we have that. There is no encounter they will or can design where if you remove those 2 DPS buttons we have (giving Healers all the Healing and MIT from everyone now) that will be a good fight. It would be a stress test bonanza that most PF Healers will falter on because such an encounter would have to include so much damage going out that warrants Healers owning all healing and all mitigation. Just take a second to imagine the Pandemonium fight but with more damage going out. Perhaps you are capable, bravo. Average PF Healer is definitely not.

    Mitigation off the role is actually a newer concept too. In coil days and a bit in HW, Healers did not have as much mitigation tools as exist now. And surprise surprise what else existed then? DPS stance dancing for Healers. Now I won't argue we should return to stance dancing BUT we can have some sort of a rotation added to DPS. Again, only AFTER we remove responsibilities from the role first. Remove MIT beyond say that one shield (like succor,adlo) and then SLOWLY add back a DPS button or 2 and see how PF responds. Things like a healing/DPS rotation become possible at that point.
    Is this some Abyssos revisionism? Are you working for SE, to take all the wrong lessons from this? What primarily happened in Abyssos is that a lot of the mitigation checks were not on the healers hands, especially in the early weeks. So if dumbass tanks/dps didn't mit the bleed or hard hitting raidwides and bleed tbs, they'd melt no matter what you pressed as a healer. I still remember week 1 Hephaistos and people not mitigating the stupid jumps on dog 1 with Feint+Rep+Addle and healers/casters would freaking explode and there was nothing I could do. I tried single targetting Adlo, but I just didn't have time. And ofc, then everyone dogpiles on the healer. Do you know how crap that feels? I press 1 very hard, then oops, my tanks and melee are asleep on the wheel, half the party dies, "can you heal?!?!" in chat and I leave and join another pf as BLM cause I'm not dealing with that garbage.

    Your solution literally exacerbates this problem- as has been mentioned, healing in this game is 80% mits. Have you ever seen logs and compared the healing output of a shield healer VS a pure healer? Shield always has like 30/40% more healing done in competent parties because the log accounts for the mitigation as healing. If a raidwide hits for 120k with a 40k tick bleed, then no amount of healing is gonna save you. It makes perfect sense that the tools to deal with that should primarily be in the hands of the people who are playing a job that should counteract these heavy raidwide hits. Do you really wanna put part of that responsibility in the hands of the busiest role, dps? Dps tunnel vision exists for a reason, it's a more complicated role which is fighting its own minigame.

    And your entire argument based on "the mythological being of incompetence, the pf healer" is just absurd, sorry. Should we bring back aggro dumps for the cases where, when a tank dies, the other forgets to provoke? Should we buff tank/healer dps in case the dps is incompetent and you consistently hit enrage? If a healer joins a pf party and sucks then you die, like you will if a tank faces a tb towards the party, or if the dps is very low. Why must we cater healer design to an hypothetical lowest common denominator?
    (7)
    Last edited by Galvuu; 09-10-2024 at 08:58 AM.