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  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,820
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Havenchild View Post
    If the goal is to increase Healer supply in PF, the solution is to reduce responsibility (including a more lenient gameplay loop) of the role so people would be enticed to the additional responsibility. Separate from any other enticing solutions SE could implement.
    If the goal is to make Healers "fun" or "fixing" them, both of which are also subjective in their suggestions, then the best path that everyone can deal with is to redesign all of the jobs from the ground up and how encounters engage with the healer (and other) roles.
    Even still for either solution, you will still absolutely have a problem getting people to play the role as the AVERAGE MMO player tends to play a DPS role in literally any MMO. No game has found a perfect solution for this but SE does have some options like Job-in-need guaranteed drops or specialized role tome acquisition bonuses they can implement to soften the blow.



    TB's happening less, does not equate to difficulty in PF. In fact, TB's on average don't matter because they either don't hit hard enough where a healer has to pre shield them (despite tank mits), or if they do hit hard enough, the occurrence of said TB's is so spread out that the tanks can just cheese them with invulns. Something more to PF determining dificulty is like the AoE's that are followed with hard ticking DoTs, which require more of a follow-up of GCD heals on average or overlapping body check/ doom mechs that require re-topping players. The problem is, when this happens in a raid tier, the PF supply of healers goes down not up.
    Your final paragraph combined with your third (sorry I would quote them directly but I’m on mobile) is EXACTLY the problem of why people are dumping the healer role faster than usual

    Your point is “if you want the healer role to be more popular you need to lower the responsibility of the healer” but then later you say “PF struggles with hard hitting raidwides that apply a DOT”. Do you know why PF struggles with these? It’s because how much the raidwide is mitigated determines the DOT damage.

    Right now square is going down the path of removing healing responsibility. How do they do that……..by giving healer tools (mainly mitigation) to the other roles so the healer isn’t the single fail point. Okay but what happens when these other roles don’t use the mitigation they’ve been given? They blame………the healer

    Square has picked the worst of every world with the modern healer design because you get no joy out of responsibility if you are a career MMO healer but you also don’t get to enjoy relaxing with no responsibility because you get blamed for everything anyway even when it’s far out of your control.

    Who wants to play a role that’s both boring with no responsibility but according to the party has limitless implied responsibility. Just as you’ll never break the law that healers are less popular than DPS you’ll never break the law that mistakes are always implied to be the healers fault. Why try to give zero responsibility to the role that players have been trained to associate responsibility with for as long as MMO’s have existed
    (13)
    Last edited by Supersnow845; 09-09-2024 at 10:56 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess