No we aren't there yet. Responsibilities for Healers have not changed.
The current situation of Healers in the current game design is as follows:
- The PF Healers already have shown with previous tiers they don't like more heal checks on the role or more DPS requirements on the role. Increasing either of these causes the Healer population to decrease more than usual.
- For better or worse, the majority of Healers are ok with the current design of it, no matter how good or bad that is to the forums. Making the tweaks people have suggested for more Heal or More DPS "as is" are not going to help bring people to the role. The forums doesn't like it but that's a small minority compared to the amount of Healers clearing the content every tier.
Despite this we still have a support role (but especially Healer) shortage, as we always have. Now we've had a surge of players over the years so we need to evaluate how that factors in. With the overwhelming amount of most players choosing to play DPS over other roles, PF will eventually collapse not only from a lack of healers but of all support roles. Which means SE has to do something anything to prevent that outcome.
My suggestion is two fold:
1) Remove mitigation from Healers. If I had to choose between (Healing, DPS or Mitigation) with the games current design (an important point here) I would hands down choose mitigation. It makes the most sense. Why? Well with the game's current design, you have to wait for more healing to show up then not and in between that we have a 1-2 button DPS string. Not exactly great but at least we have that. There is no encounter they will or can design where if you remove those 2 DPS buttons we have (giving Healers all the Healing and MIT from everyone now) that will be a good fight. It would be a stress test bonanza that most PF Healers will falter on because such an encounter would have to include so much damage going out that warrants Healers owning all healing and all mitigation. Just take a second to imagine the Pandemonium fight but with more damage going out. Perhaps you are capable, bravo. Average PF Healer is definitely not.
Mitigation off the role is actually a newer concept too. In coil days and a bit in HW, Healers did not have as much mitigation tools as exist now. And surprise surprise what else existed then? DPS stance dancing for Healers. Now I won't argue we should return to stance dancing BUT we can have some sort of a rotation added to DPS. Again, only AFTER we remove responsibilities from the role first. Remove MIT beyond say that one shield (like succor,adlo) and then SLOWLY add back a DPS button or 2 and see how PF responds. Things like a healing/DPS rotation become possible at that point.
2) Job-in-need bonuses: If a PF is sitting with a specific role unfulfilled for more than 10-15m, system creates a bonus for a player who joins on that role. The bonus rewards players with a separate loot roll (a 5th gear drop) that only those who joined the "job-in-need" bonus can roll on.
Either of these options will bring people onto roles that are in shortage. But to target Healers, I think both are needed. Both the incentive and the easier perception. Shifting Mitigation to DPS instead also trains them to have a different mindset. "Oh I have to do my rotation AND mitigate consistently properly?" Getting that mindset on DPS trains them to now pick their option of DPS / Mitigate or Heal / DPS and I genuinely believe if you do that, you will see alot more people willing to shift.
Going to disagree here on one point. If you don't like current Healer, then they aren't alienating you if you left already. You already moved on from the role so at this point, you aren't really part of the solution.
However there are two types of PF healers. Hardcore who generally don't give a crap how SE changes the role, they still enjoy playing it and regardless of any changes
and
casuals who aren't hardcore so depending on how "stressful" the role is on any particular tier they either play it or abandon it. If you already abandoned the role because it's not "fun" then odds are you weren't really in the Hardcore group that will play anything and not care to complain to begin with. As for that casual healer, we need to create that audience and understand why role can be interpreted as "difficult" to begin with. This is where the majority of the healers in game fall into (in PF).
As for it being a slight chance, I don't generally believe it's that slight. Arcadion proves that more people are willing to Heal if the content isn't overtly stressful. I would even argue that Arcadion was the perfect difficulty for Savage PF. Anecdotal, but I know more people that wish they could heal savage or willing to give it a shot but see how much healers deal with and are immediately turned off.
I don't think it's the same mentality personally and would prefer more healing coming out of the healer role specifically but if they indeed shift enough healing off the role unto other classes, they essentially do the same thing as removing the mit and thus they can focus more on something else like DPS. However I don't see the gain in creating Healer / DPS and DPS / Healer hybrids here as it's kinda the same thing. We should be establishing more Hybrids like
Healer: Prio 1 Heal / Prio 2 DPS
DPS: Prio 1 DPS / Prio 2 MIT
Tank: Prio 1 MIT / Prio 2 DPS / Prio 3 Heal (passive maintenance)
They could also do
Healer: Prio 1 Heal / Prio 2 MIT
DPS: Prio 1 DPS
Tank: Prio 1 MIT / Prio 2 DPS
The issue with this I foresee is that it changes nothing to approach the shortage of Healers and I don't see them creating an encounter that puts so much emphasis on Heal and MIT coming out of one role.
As for why we need to shift DPS role players to Healer role players, its because we can't just have tanks swapping to healers, that's creating the exact same issue for Tank role. Game, as it is, needs to entice the overwhelming amount of DPS players onto the role. And there is a difference between DPS -> Tank, which is a more seamless transition of responsibilities and DPS -> Healer. Understanding first how easy DPS can switch off to tanks or the willingness to do so is key to solving a shortage for the Healer role. It works because they have the same amount of responsibilities by design now. Tanks are essentially blue DPS.
All in all, the current game encounter design and the job design of all jobs is the problem. If we aren't going to redo / get rid of the whole trifecta balance nonsense then we need to work within it.



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