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  1. #1
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Katish View Post
    All healers basically feel the same...once you break down the composition.
    I mean that's true in terms of heals. SCH and SGE mostly just have a direct copy+paste of eachothers' abilities for the most part, but with different names/icons.

    But this thread is about damage and attacks. And I already explained why they feel different. AST is a buffer with various forms of attacks like Earthly Star, Lightspeed, and good old oGCDs; WHM has haste that feels good and SGE just has a number of different attack buttons than just Dosis. In contrast, Scholar genuinely does just spam Broil, maintain DoT and weave Energy Drain and that's really it.
    the effects are what trick your brain into thinking otherwise
    That's the game generally though. It's about glamour and animation. It would be nice if more abilities had a greater focus on strategic use rather than just being another attack. But even when they do, everyone just says "all jobs should have this" and that sort of ruins the idea of each job having its own strategic kit.
    It's disingenuous to bring up other actions when under 2mins you are only really pressing those once or twice
    I thought that at first, but having actually leveled WHM, I don't agree that it's disingenuous. Those 2 mins pass by fast. During that time other things happen, such as mechanics, and I find that the haste on WHM comes back up at just the right time for me personally. If the haste was there the whole time, then there wouldn't be the contrast or variety that it creates either.
    healers make up more damage than you might think they do...it isn't small.
    In raw numbers, maybe. But all the percents I've normally seen over the years, they look like the relative contribution isn't, like, above the other roles. And then the other roles will eat into the damage the healer was previously doing due to gear, making it matter less.
    (1)

  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I mean that's true in terms of heals. SCH and SGE mostly just have a direct copy+paste of eachothers' abilities for the most part, but with different names/icons.

    But this thread is about damage and attacks. And I already explained why they feel different. AST is a buffer with various forms of attacks like Earthly Star, Lightspeed, and good old oGCDs; WHM has haste that feels good and SGE just has a number of different attack buttons than just Dosis. In contrast, Scholar genuinely does just spam Broil, maintain DoT and weave Energy Drain and that's really it.
    That's the game generally though. It's about glamour and animation. It would be nice if more abilities had a greater focus on strategic use rather than just being another attack. But even when they do, everyone just says "all jobs should have this" and that sort of ruins the idea of each job having its own strategic kit.
    I thought that at first, but having actually leveled WHM, I don't agree that it's disingenuous. Those 2 mins pass by fast. During that time other things happen, such as mechanics, and I find that the haste on WHM comes back up at just the right time for me personally. If the haste was there the whole time, then there wouldn't be the contrast or variety that it creates either.
    In raw numbers, maybe. But all the percents I've normally seen over the years, they look like the relative contribution isn't, like, above the other roles. And then the other roles will eat into the damage the healer was previously doing due to gear, making it matter less.

    AST used to be my main but it was reduced from 5 draws to 2...that means over the course of two mins you are spamming even more malefic. It feels very much like whm now. Lightspeed isn't a damage skill, it's a movement one.
    SCH has ED and can alleviate more if consuming the fairy, but again in 2 mins you still be mostly spamming broil.
    SGE has a few more intricacies. But again under 2 mins you will be mostly spamming dosis.
    WHM...I don't need to explain glare.

    I play savage as all healers (save for SGE this expansion bc I have not leveled it yet [have done prior savages as SGE]) and mostly they all play the same where damage is concerned...the only one difference is when to time your damaging skills for the burst window...outside that, they are basically the same job with different effects. The information on percentages is based on savage, so mostly expect high end item level. (Some might levy a bit due to max ilvl but rare do you get a party filled with max ilvl unless you join a parsing party so averages tend to play out that way, but even then logs shows that under those parties good healers still get ~15-16% [either for skill, ilvl, or just basic RNG])
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    Last edited by Katish; 09-09-2024 at 07:02 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Katish View Post
    Lightspeed isn't a damage skill, it's a movement one.
    Yes, but if doing damage it makes dealing the damage feel different which is also valid.
    (0)