Quote Originally Posted by Katish View Post
All healers basically feel the same...once you break down the composition.
I mean that's true in terms of heals. SCH and SGE mostly just have a direct copy+paste of eachothers' abilities for the most part, but with different names/icons.

But this thread is about damage and attacks. And I already explained why they feel different. AST is a buffer with various forms of attacks like Earthly Star, Lightspeed, and good old oGCDs; WHM has haste that feels good and SGE just has a number of different attack buttons than just Dosis. In contrast, Scholar genuinely does just spam Broil, maintain DoT and weave Energy Drain and that's really it.
the effects are what trick your brain into thinking otherwise
That's the game generally though. It's about glamour and animation. It would be nice if more abilities had a greater focus on strategic use rather than just being another attack. But even when they do, everyone just says "all jobs should have this" and that sort of ruins the idea of each job having its own strategic kit.
It's disingenuous to bring up other actions when under 2mins you are only really pressing those once or twice
I thought that at first, but having actually leveled WHM, I don't agree that it's disingenuous. Those 2 mins pass by fast. During that time other things happen, such as mechanics, and I find that the haste on WHM comes back up at just the right time for me personally. If the haste was there the whole time, then there wouldn't be the contrast or variety that it creates either.
healers make up more damage than you might think they do...it isn't small.
In raw numbers, maybe. But all the percents I've normally seen over the years, they look like the relative contribution isn't, like, above the other roles. And then the other roles will eat into the damage the healer was previously doing due to gear, making it matter less.