Knowing that healers only contribute a tiny percentage of overall damage makes it easier to just decide to heal tbh. Which is good because sometimes deciding to DPS has a small but real risk of someone dying.Would it hurt anyone? Would it break th3 game?
Well okay? If it's so simple to do it better then where is your better version of the story?Square doesn't seem to realize or care how big the cracks are in this game from a dogshit ass story
I bet if they made the changes you suggested, other players would come to these forums and complain as well. They can't really win. "Please balance jobs SE" and "please don't homogenize" are sections of the playerbase at odds with eachother - sometimes even a player at odds with themselves.completely stupid af job design that could be patched in a week
If you mean damage attacks, tbh, they have done that to the healers a decent amount.Give em dps and then we can move on.
Sage felt pretty varied attack-wise while leveling it.Although White Mage can feel more bland if you ignore the GCD heals, it does have things that make it feel good to me personally:
- Dosis (attack) or Dyskrasia (AoE)
- Pneuma (attack), Psyche (attack), Phlegma (attack)
- Eukrasian Dosis (DoT) or Eukrasian Dyskrasia (AoE DoT)
- Toxikon (attack, even if you never shield, you can apply tank shield+party shield before a dungeon boss to get 2 procs)
Astrologian has long been in a good spot attacks-wise:
- Glare (attack) or Holy (aoe)
- Dia (DoT)
- Assize (frequent AoE), Presence of Mind (GCD speed increase, feels really good to DPS with), Glare IV x3 (can only be used after using Presence of Mind)
- Afflatus Misery (used if it was healing intense enough to GCD heal)
If anything, it's really Scholar that has the most boring damage:
- Malefic (attack) or Gravity (aoe)
- Combust (dot)
- Earthly Star (exploding damage), Macrocosmos (attack), Lord of Crowns (attack), Divination (raid-wide damage buff), Oracle (attack used after Divination)
- Lightspeed (not a damage buff, but makes attacking feel different by turning you into a non-caster)
- Play 1 (damage buffs mini-game, look who is most optimal to give it to). To a lesser extent, Play 2 and Play 3 are still something to do
The issue is that broil/bio is same thing other healers have. Most of its other damage is just "more energy drain" making it a bit like everything on WAR leads to just "more fell cleave". Chain Strategem doesn't "feel good", as like some sort of an attack. Which leaves Baneful Impaction, the first new real attack Scholar has ever had after only ever having them removed...
- Broil (attack) or Art of War (aoe)
- Biolysis (dot)
- Aetherflow -> Energy Drain x3, Dissipation -> Energy Drain x3, Chain Strategem debuff, Baneful Impaction (executed after Chain Strategem)
So if I say healers are just spam 1 button, I am bias as a Scholar, because honestly the other healers aren't quite as bad as that right now and feel a bit more varied in how they attack/buff over a 2 minute period.