I want something like this:
I don't want garbage like this:
Even worse, this is true for all 4. What's the point of making 4 healers if all 4 plays all too similarly? What a waste of design space.
Enuff said.
I want something like this:
I don't want garbage like this:
Even worse, this is true for all 4. What's the point of making 4 healers if all 4 plays all too similarly? What a waste of design space.
Enuff said.
Last edited by Rein_eon_Osborne; 09-09-2024 at 06:25 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Sadly our player base cried for years about removing clearing stance / dots because "anxiety issues"
Now Healers are OK but gets boring quick when the group doesn't get hit and you are stuck with dmg+dot.
People seem to forget that some players vary in ability and for content to be created it needs to generally be engaged by a large portion of the population of game - its the reason we only get a small amount of ultimates because the reality is a large swath of the player base never touch it..
Funnily enough in those illustrations, the cleric stance and DoT buttons are not the entire picture either.
Look at how much Adlo, Succor, Physick (lol) used there. See how much buttons are congealed to one single button press. Again, even worse, this is the case for 4 jobs within a single role.
If that’s not a mix of laziness, cutting corner, or incompetence from the Creatively Bankrupt Unit 3, Idk what that is.
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