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  1. #11
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    -cut-
    All healers basically feel the same...once you break down the composition. I dare anyone who says otherwise to just turn off your effects and play the game without effects. It sticks out like a sore thumb when you do, the effects are what trick your brain into thinking otherwise. It's disingenuous to bring up other actions when under 2mins you are only really pressing those once or twice (maybe three times depending on the skill)...2 mins mind you is a long time to have to wait to feel that ounce of difference. You'll feel this even more in savage which is the ironic thing, since they supposedly balance healers using high content as the reference (which I am not even sure they do, given the damage disparity). Also, healers make up more damage than you might think they do...it isn't small. In good play both healers combined can make up 20% of the boss's hp (which is quite large)...average play might see (10-15%) in combined healer damage [still significant]. Nothing validates the blandness that is the healer damage kit.
    (7)
    Last edited by Katish; 09-09-2024 at 04:46 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.