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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I want something like this:


    I don't want garbage like this:


    Enuff said.
    Sadly our player base cried for years about removing clearing stance / dots because "anxiety issues"

    Now Healers are OK but gets boring quick when the group doesn't get hit and you are stuck with dmg+dot.
    (2)

  2. #2
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    558
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AnnRam View Post
    Sadly our player base cried for years about removing clearing stance / dots because "anxiety issues"

    Now Healers are OK but gets boring quick when the group doesn't get hit and you are stuck with dmg+dot.
    People seem to forget that some players vary in ability and for content to be created it needs to generally be engaged by a large portion of the population of game - its the reason we only get a small amount of ultimates because the reality is a large swath of the player base never touch it..
    (6)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,180
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AnnRam View Post
    Sadly our player base cried for years about removing clearing stance / dots because "anxiety issues"

    Now Healers are OK but gets boring quick when the group doesn't get hit and you are stuck with dmg+dot.
    Funnily enough in those illustrations, the cleric stance and DoT buttons are not the entire picture either.

    Look at how much Adlo, Succor, Physick (lol) used there. See how much buttons are congealed to one single button press. Again, even worse, this is the case for 4 jobs within a single role.

    If that’s not a mix of laziness, cutting corner, or incompetence from the Creatively Bankrupt Unit 3, Idk what that is.
    (3)

  4. #4
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RinaB View Post
    Would it hurt anyone? Would it break th3 game? No. As a drk main and non healer player I welcome it. Square doesn't seem to realize or care how big the cracks are in this game from a dogshit ass story to completely stupid af job design that could be patched in a week....it's infuriating to your player base and we are f. Tired of this. I started in sb in 2018 and I've heard healers crying about the same things since. What's the hold up? Give em dps and then we can move on. Fix drk and we can move on. Like this is bullshit waiting for patch 9.xx to get shit like increased emnity. Tell me you don't care about your players without telling me you don't care about your players
    It would hurt the raiding healer population in PF and directly contribute to further shortage as the expectancy to contribute increases as does the role responsibility. Saying the situation can be resolved in a week (lol), proves you have no understanding of game balance or how all these variables interchange in all the separate environments.
    (1)

  5. #5
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    People seem to forget that some players vary in ability and for content to be created it needs to generally be engaged by a large portion of the population of game - its the reason we only get a small amount of ultimates because the reality is a large swath of the player base never touch it..
    Largely in my experience, if you don't "have the thing" you don't get invited to the table. So, I gave up that dream.
    (0)

  6. #6
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,663
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    I want to heal as a HEALER, more dps would be nice to but i want to HEAL.
    As a career healer in mmos since EverQuest, I want to heal, not dps.

    I love my WHM since 2.0 but maybe I should try out this new, up and coming raid healer job called WAR, I hear it’s really good.
    (4)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,834
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    They could remove half the healing spells and add dps skills instead.
    (5)

  8. #8
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    You know when healers had cleric stance and more dps tools the community cried and complained it was too hard to do both.....funny how the consequences and sins of our fathers work. Moral of the story. Gamers really don't know what they want, they think they want it,but they really don't.
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  9. #9
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zakuyia View Post
    You know when healers had cleric stance and more dps tools the community cried and complained it was too hard to do both.....funny how the consequences and sins of our fathers work. Moral of the story. Gamers really don't know what they want, they think they want it,but they really don't.
    Funny, I didn't cry and complain. Neither did other healers that I happened to know. I do agree that some did, however saying that it was "the community"? That's misleading in my view, and what was delivered didn't match what I would have wanted - we did complain when we lost a good number of our skills on our main healer at the time (SCH)- but didn't get much of a reaction at that time. Not until, that it- other jobs started getting simplified.

    And putting up that trite "Gamers really don't know what they want, they think they want it,but they really don't" is a rather condescending view. Customers may or may not know how to tell game designers exactly what they want, but they often know what they like or what they don't like . Whomever designs the game is supposed to figure out the the solution, it's part of their job. It's also part of their job to find out how their product best matches whatever their "customer" wants/likes/needs.

    We have often communicated what we want, what we like or don't like about healer design. We don't even have to agree amongst ourselves- although of course that would simplify things. What isn't clear - at least for me- is the healer that Square designs for, whether they have aver heard any of this feedback, and what the future is going forwards.
    (1)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,274
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Funny, I didn't cry and complain. Neither did other healers that I happened to know. I do agree that some did, however saying that it was "the community"? That's misleading in my view, and what was delivered didn't match what I would have wanted
    I agree. The moment I picked up Conjurer (so I could unlock PLD) and got Cleric Stance, I started using it and had no problems. I think there were people who found it difficult and annoying, but it certainly wasn't everyone. But the developers just decided to go in the direction of caution and reducing stress regardless.
    What isn't clear - at least for me- is the healer that Square designs for
    It's pretty obvious who they design for. They design for a healer that has barely played the game and barely understands it.

    This is why they replaced their healer who tested content with a more casual healer, because they'd "become too good" which can only mean they were spamming their attack instead of healing, since that's what confident healers do.

    They say that if staff are too good at content they try to let their staff who don't or barely play the game to try it, such as from production and marketing departments and if they struggle with it then they make it easier.

    They've said a lot recently about how they are trying to "reduce stress" in numerous statements and interviews and how that has been their long-term goal. Stress hasn't been the focus of those statements, but if you read carefully you'll see they've used it quite a lot of late to communicate their mindset.
    whether they have aver heard any of this feedback, and what the future is going forwards.
    Actually they have heard this feedback. This is from the job guide:
    "To increase attack variation, we have also added Glare IV, which can be executed up to three times after using Presence of Mind."
    "To increase attack variation, we have added Baneful Impaction, which can be executed after using Chain Strategem"
    "to increase attack variation, a new offensive ability has been added which can be executed after using Divination."
    "To increase attack variation during periods when healing isn't required, new actions such as Eukrasian Dyskrasia and Psyche have been added."
    (0)
    Last edited by Jeeqbit; 09-09-2024 at 12:17 PM.

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