Quote Originally Posted by Louhikko View Post
The best solution would have to actually edit the model itself and reduce the puffiness of the eyelids to account for the new lighting but in attempt to keep the models as close to original as possible, they opted not to change that area creating an even bigger disillusion.
I see your overall point, but I wanted to point out that this specific instance actually isn't an issue with the new lighting interacting with the model itself. Rather, the eyebag shadows are "drawn" onto the normal map of the face. If you remove the eyebag lines from the normal map, that region of the face would go back to looking smooth without needing to alter the geometry.