I just dont like blitz and losing the 2 timers are the cherry on top
I just dont like blitz and losing the 2 timers are the cherry on top
They changed it because apparently nobody on the dev team plays monk... Yoshida stated pretty explicitly that the addition of beast chakras wouldn't change the job's core rotation. But since they gave the coerul and raptor gauges too many charges, it ended up fundamentally changing the way the core six-skill rotation of the job played from the way it had been since ARR. It also should be said that regardless of how many chakra balls it gave, you still were railroaded into a skill rotation, the only thing that changed is how many skills long that rotation was (it was 36 skills long to loop when Dawntrail launched... or effectively never since that added up to 72 seconds on a 2 second GCD, and perfect balance usage under the 60-second window would both upset that rotation as well as never align properly since you couldn't really determine what chakras you'd have every time)When I first saw the beast chakra balls at the very start of dawntrail and that they could stack to 2 or 3 I thought maybe they finally found a way to bring back the free flowing monk combos from before you just alternated them religiously. But that didn't last very long. What was it, 1 week before going back to endwalker monk?
I used to think monk was the black mage of melee. That was a long time ago.
Also to the other point.... every time monk players found a fun and interesting new way to play the job, the devs take it away (stares directly at wind tackle rotation from Stormblood... less so at fishing for chakras with anatman) Black mage was the only job allowed to be black mage... and even they aren't really allowed to be black mage anymore with the addition of flare star
The replys are dumb and mess with the blitz flow. The changes to the whole fury buff was also not a great change In the long term, it's made the job far more rigid and punishing.
If you messed up with the dot and buff you'd just have to either cycle back to it or perfect balance into using it but with this new system you don't even get a visual indicator to know that the attack isn't empowered so you may mess it up more than once before noticing.
The monk changes were really contradictory to the EW changes, they reworked monk into having this blitz combo system but every single 90-100 change has made the blitz combo system more awkward.
Small tangent, but it always feels funny to me that there's general notice that small twists from intended play always get pruned yet no one seemingly remembers that until Stormblood we could run double-Bootshine, double-TrueStrike rotations (staggered away from ToD/Frac strings), and even in Shadowbringers we could run double-True. (There just wasn't enough reward for it to be nearly worth the stat inefficiencies in Endwalker, sadly, at only 20 potency over Twin Snakes at the time.)
(Yes, those rotations meant dropping DK before DK and Twin before reapplying Twin, but it would take an AA and multiple oGCDs to miss those buffs for that to be a net loss.)
RIP meaningful SkS tier choice (even if, yes, it was generally slightly suboptimal despite the net gain in potency per GCD rotationally). The Fury system and double-Reply per 3 minutes, especially, makes getting an extra 2 GCDs per minute less attractive even where total accessible SkS would otherwise allow it if only because it's then so excessive for anything else now that we can't fit in a better buffed to buffer ratio from said SkS.
Last edited by Shurrikhan; 08-18-2024 at 08:56 AM.
as someone who is lvling MNK currently, I like the new beast chakra balls.. but! Blitz Arts still feel disconnected! since there is nothing outside Perfect Balance to initiate Blitz Arts ._. imo Perfect Balance could be reworked to act more like SAM's Meikyo Shisui, as a Shortcut for the next Phantom Rush (or how it is called) or they should liberate Blitz Arts from Perfect Balance (not unlike they liberated Tsubamegaeshi off Meikyo).. Sorry for the Samurai Comparisons but we share the Gearsets afterall^^;
Also.. we got to lvl100.. and they added Mad Max Gear to the Game..
AND MONK DOESN'T LEARN 100 FISTS!?!?!?!?!?!?!?!?
無駄 Indeed
I don't get the obsession over this. I don't particularly want to have to find room for an awkward overlong channel just for the Jojo memes, and if you're referring to the XI version, we already have that inside of RoW (albeit at 50% attack speed increase instead of 80%, as not to clip the AA animation).
"Still"? Disciplined Fist and Demolish kept it pretty well integrated before...Blitz Arts still feel disconnected!
Granted, when Endwalker Monk launched, I did likewise suggest somewhat similar (or, even larger) changes to Blitz, so it's not that I wholly fail to understand the dissatisfaction.
Dont know what you mean (ok, didnt played new monk yet).
At last at the end of shb was he allready "brain dead". Whe haf 2 positional skills for each position. I had placed each side in on line, so, that i only needed to change position one time per rotation.
I even keeped that in EW, after whe was reduced to 1 position per side.
I dont have any experience of allways moving around. At last not more, as with other meele.
From what you say, is it keeped that way with the new monk to. And it Sound nice. I liked the shb monk, because i was able to shut down my brain and simply punched, what was begore me.
EW needed a bit more thinking with the new chakra. But in overall is the monk the second most streamlined class, only after drg. What i actually like
Just wanna say I love that Fire's Reply and Wind's Reply are GCDs, and I especially love that Fire's Reply gives you Formless Fist. I'd actually like to see even more GCDs that break out of the standard forms, for example a low-medium potency punch that neither consumes nor grants any form, which you could use at a small dps loss to align yourself ahead of a burst window much like how SAM uses filler strings dependent on their SkS to align for burst. I'd call it One-Yalm Punch and give it a shorter range than most melee skills to make it a bit more interesting.
I have mixed feelings about the removal of timers. It hasn't changed the filler gameplay but the burst definitely requires less thought than it did in EW. However if the devs decide to make the job harder to play, I'd rather that be by reintroducing more positionals (e.g. on raptor GCDs) instead of bringing back timers.
add a dragon animation to dragon kick , add a snake animation to twin snake.. cmon now. took them 10 years to finally give animation to mnk combo they could atleast do it fully
I am not a monk main.. but I don't mind current monk but it has an identity crisis..
I wish blitz can have cast like samurai and job less busy overall
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