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Thread: Monk Rant

  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The original speedy job... should be less busy?
    (8)

  2. #22
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The original speedy job... should be less busy?
    Ninja and Viper are busy jobs.. Samurai and Monk should have cast being same sub role "striking"
    (1)

  3. #23
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    270
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by koko-on-da-forumz View Post
    What's annoying is that they killed monk, almost no one cared.

    They did the exact same changes to Viper and there were 1000 threads.

    People really do pick a job exclusively based on aesthetics.
    Well with monk is more of the usual. One expac is good, the next one is gutted, so following the pattern, 8.0 monk should be good again

    /s
    (1)

  4. #24
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    856
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Waterscape View Post
    add a dragon animation to dragon kick , add a snake animation to twin snake.. cmon now. took them 10 years to finally give animation to mnk combo they could atleast do it fully
    If done right... the roar of Pouncing Coeurl annoys me personally.
    (0)

  5. #25
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    444
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Tunda View Post
    Ninja and Viper are busy jobs.. Samurai and Monk should have cast being same sub role "striking"
    Why do you want monk to be slower?
    It has fine pacing at the moment.
    (3)

  6. #26
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sunhwapark View Post
    Why do you want monk to be slower?
    It has fine pacing at the moment.
    It is just an opinion.. I don't think we need more oGCD to current monk design

    It just need to be more inline with its identity as a strking..

    Sharing same gear with no common gameplay is meaningless
    (0)

  7. #27
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Monks only busy aspects should be management, the timers were good for this, the positionals were good for this, blitz is okay for this. Spamming oGCDs is SAMs and DRGs thing I think having a Monk with a million weaves would kill the job for everyone.
    (1)

  8. #28
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    444
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by BabyYoda View Post
    It is just an opinion.. I don't think we need more oGCD to current monk design
    I agree. Monk already has fast rolling GCDs and not that much oGCDs to press except during 2min burst windows. Someone must be aware of this because we didn't get a single new oGCD attack this expansion, and this is me being generous and ignoring their oversights of numbers + bugs like bootDK for week1 DT.


    Quote Originally Posted by BabyYoda View Post
    It just need to be more inline with its identity as a strking..

    Sharing same gear with no common gameplay is meaningless
    Casters share the same gear, yet something like BLM, RDM and SMN are in entirely different leagues of how they function in play.
    People are craving for job identity but at the same time are pushing for homogenization? It just makes no sense logically speaking.

    At the end of the day, while it's always interesting to see the concepts that people come up with, I'm just expressing that I am opposed to Monks being moulded into Samurai2.0, or any other class for that fact, it has its own lane, let it sit in there.
    (1)

  9. #29
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sunhwapark View Post
    I agree. Monk already has fast rolling GCDs and not that much oGCDs to press except during 2min burst windows. Someone must be aware of this because we didn't get a single new oGCD attack this expansion, and this is me being generous and ignoring their oversights of numbers + bugs like bootDK for week1 DT.



    Casters share the same gear, yet something like BLM, RDM and SMN are in entirely different leagues of how they function in play.
    People are craving for job identity but at the same time are pushing for homogenization? It just makes no sense logically speaking.

    At the end of the day, while it's always interesting to see the concepts that people come up with, I'm just expressing that I am opposed to Monks being moulded into Samurai2.0, or any other class for that fact, it has its own lane, let it sit in there.
    Before Viper release monk used to be a fast gcd job like Ninja

    But after Viper release "scouting" gear has this identity fast based jobs who can be melee and have in their core dps kit range attacks.

    That shake the identity of monk to me personally..
    I feel like monk do not belong to "scouting" and also doesn't feel like samurai "striking"

    Ninja and viper gameplay is so similar but approach the "scouting" identity very differently..
    I feel like other subroles should feel like this..

    Sub role should have an impact in the gameplay aspect of the jobs.


    Regarding casters.. it is very different subject.

    To me BLM and PCT should be in a separate sub class in casters

    And red mage + summoner have their own sub class.

    But this idea require a rework to the utility aspect of PCT.. remove them completely and it should have same downsides of BLM without feel the same job

    Scouting should be the standard of making a subrole identity without being homogenized
    (0)
    Last edited by BabyYoda; 09-03-2024 at 09:49 PM.

  10. #30
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    I will give ab example of other game:

    Monster hunter world:
    Both greatsword and hammer have charge attacks but both of them play very differently.

    Having common mechanic =/ homonization
    (0)

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