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  1. #33
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Gear shouldn't even factor into discussion of inter-job balance.

    An i730 MCH can easily outdamage an i710 SAM, that doesn't make the damage gap between them any smaller.

    Same case that a WHM with an i735 weapon outdamaging a WAR with an i710 weapon doesn't mean anything because the WAR will handily outdamage that WHM every single time when they both hit the maximum item level.
    I actually think even then, a tank with an ilvl with 710 will still out damage a healer with an ilvl of 735 due to diminishing returns in stats which I think speaks even more wonders. It's the multipliers on the skills and the lot of them that make up the difference. Tanks do: healing, damage, and tanking, they supersede the trinity...which is horrible design imo. All sustain from nonsustains should be removed and tank sustain nerfed (or removed depending on what it is)...if Square gave nonsustains sustain because it lessens pressure on newer healers, that wasn't a good solution; a good solution would be either teaching the new healers to get better and/or making the kit actually synergize better with itself (that doesn't mean add healing bloat though, in fact the opposite is better in reducing it. This would make people that are new to the role understand what button is meant for what and why; the way we have it now, the heal buttons are overloaded...resulting in newer players asking "What do I press?" [When a lot of those buttons just do the same thing in terms of healing]...or even worse them being overwhelmed by the amount of buttons and therefore not pressing anything or timing anything correctly.).
    (3)
    Last edited by Katish; 09-02-2024 at 05:47 AM.