Quote Originally Posted by GoatOfWar View Post
In Shb they basically did the same.
I think something they could do is give all the healers some party buffs to where their Rdps matches the tanks in their Adps.
Which is baaaasically how it worked in SHB with the exception for whm obviously. We didn't have Sage yet.
I think it might be time they go back to this design. Healers being good at Rdps and tanks being good at Adps- requiring those buffs they bring. The tanks would inadvertedly do less damage than healers, if there were no healers. Making 0 healer comps suboptimal (which is the goal)
The problem is how do you accomplish this without further homogenising the healers and leaving any healers out?
You would have to seriously buff healers raid buffs beyond those of actual dps which I think most would call unreasonable. Even I think it unreasonable, dps jobs are supposed to be dps specialists, the only healer that has any business competing with dps dps buffs is SCH given it's tactician lore. It's a bit of a stretch for WHM to give some kind of 'Blessing of the Elementals' but it shouldn't be at the level of competing with the dps buffs of a dps job and it's not going to outweigh taking an actual dps or even a tank if it doesn't.

Now, if they make healers do tank dps, then you get AST and SCH in the viable compositions on account of their party buffs but that doesn't help WHM and SGE who really should do better personal dps on the grounds of not having party buffs and that should be fine because it gives some limited individuality in the healer role.