it doesn't really matter which role does more damage. Tanks don't NEED to do more damage than healers to pull their weight. that said, if the only reason to make this change comes from something less than one percent of the community actually does. Thats really not a good or smart idea. Personally, i kind of think every job by this point should just do the same damage with the role variance being the only thing that should be adhered to. 2 tanks 2 healers 1 melee 1 ranged 1 caster. so long as thats represented, the last slot should be reserved for a dps. i don't care if red mage and black mage do the same damage because at the end of the day, why does it matter. the raise doesn't matter, play what you want. I've kind of given up on the idea that the devs will ever balance ranged and melee properly vs utility and this extends to tanks and healers too. so they should go nuclear and make everything do roughly the same damage and then black mages crying that the other casters have utiltiy can just slot in in the 4th slot with any of the other casters and call it a day. bring double ranged if you want, who cares....