Quote Originally Posted by Carighan View Post
I would argue that since they're both non-damage jobs, their damage should probably be equal.

But you're right, now that I think more about it, that in a vacuum, healer damage should be higher. After all, they lose a non-trivial portion of their damage uptime to reactionary gameplay, namely, well, healing. Meanwhile tanking is baked into the damage rotation via resource generation for tanking skills that are exclusively oGCDs (Shield Bash on Paladins for dungeons being the sole exception actually >.>) or via direct health generation from using skills. Emnity is automated or on oGCDs. So yeah it'd make sense if healer damage output were in theory 20%-25% higher to account for the less effective ability to deal that damage in a fight. But both should roughly come out the same in actual damage done, as neither is a DPS job.
I think that only works logically if you discount the impact that healing has on current fight design as many mechanics require both healers to be healing; by contrast most fights do not require most tanks to be constantly tanking and thus the function of the OT is largely minimal - which is my "theory" as to why tanks have higher DPS then healers to allow them to contribute to the fight in a significant fashion while they await the once in a few moment OT mechanic that is the only reason you bring them rather then another DPS to begin with.