Quote Originally Posted by Turtledeluxe View Post
That's not how exploring themes works. This is like saying the game properly explored biology because all the characters can breathe. Just because something is from the past does not mean legacy was explored.

Lots of things are *everywhere*. Colors, the English language, water. Is the story saying anything about those things? No it is not. That is not how storytelling works. You do not simply write whatever and claim you properly explored the subject. To be clear, characters may reference legacy-- its not like it isn't mentioned at all, it's just lip service as originally said. Surface level. Whatever you want to call it. By your logic, all life is about legacy constabtly because every moment of every day things are drifting into the past and by thinking about it or writing about it you are inherently exploring legacy. Everything is a product of legacy because it happened due to some other event that preceeded it. That's redundant, as redundant as DT.

I also didn't say the story didn't have a theme. I said it's composed of many disjointed subplots that result in something less impactful than it normally would be.
Don't know what to tell you. The theme was noticeable from learning about Tural saga, following Gulool Ja Ja footsteps, to Zoraal Ja grudge beyond his impostor syndrome to even in the dialogue with "Spheeene! LISSSTEN TO MEE!."

It felt very on the nose and to some, quite simplistic, but... Sure. Few were the character and zone arcs that didn't dabble on that theme as core concept for the rest of the writing.

If you can give me examples of how it should be done in the DT scenario, I would appreciate.