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  1. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,212
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I mean if we take a look at tanks (who have a simplified melee rotation) and we assume that the game gets rebalanced to both require more active tanking and also more active healing - which we have no indication so far that it's ever happening but let's assume for a moment - then it would follow that healers ought to have a slightly simplified caster set.

    Now as all healers already have a DoT (good, although maybe we want to change this for 1-2 of them for variety), there's room for the following, easily, without overloading the already very crowded hotbars of healers:

    Astrologian
    Malefic gets replaced with a 1-2-3 autocombo of instant cast spells after Astral Draw. These are weaker than the current Malefic. After Umbral Draw, it goes back to the default, a 4-5-6 autocombo of slow-casting spells that deal more damage than current Malefic. Lightspeed probably reduced to 1 charge again to compensate.

    Scholar
    Current fairy gauge and the union removed. Every GCD-heal and Aetherflow-using heal adds 1-20 to the new fairy gauge, based on healing (shields not counted, only healing, overhealing is okay though). At any point, bar can be spent to turn Eos into Selene for 4 energy/second. Selene does not use Embrace, instead she casts a nuke on a target every time you cast either a nuke or a DoT on something, akin to summoner major summon assist nukes. Selene can be freely turned off/on as an oGCD.

    White Mage
    Lose nuke. Gain two extra DoTs, one hits the closest target to whoever you GCD-heal (including everything in its radius for Cure III!), the other is really strong and lasts 60 seconds but is a 3,5s cast. New spammable filler is a 2,5s-5,0s (unsure) channeling spell. As long as you channel it (the initial cast is instant) accelerates all of your DoTs every 0,5s, making them lose 3s and also cause that lost tick of damage. In other words, you apply multiple DoTs then "burn them" as your filler.

    Sage
    Can hold down the Dosis button. This causes 1 normal cast, and then afterwards every 0,5s a random single laser fires for 25% of the normal Dosis damage (and causing 25% of the normal Kardia healing). In other words, you try to find moments you can stand still and hold the button down for +25% damage and Kardia healing.

    Importantly, I think none of these uses more buttons than the job uses right now, possibly except White Mage with +1 button. Healers are already overloaded for buttons, so transformative changes would work best IMO.
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    Last edited by Carighan; 09-13-2024 at 07:41 PM.