Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 34
  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    919
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100

    In Favor of DPS Kits

    Wanted to bring this topic up again since it's been popping up in the strike thread and related lately.

    I think one of the bigger issues we clash on is how they should deal with healing downtime making the role as boring as it is. It's generally been an argument between:

    A. Getting(returning) dps kits so we have more than one damage button to use
    B. Reduce healing downtime so we spend less time hitting damage buttons

    These aren't exactly mutually exclusive, but they do tend to be at odds with each other, and I lean pretty heavily on A over B.

    With B, healing downtime will still increase as time passes and players get better gear and learn the fights, so it's kinda inevitable we eventually end up back to having more time to use our damage buttons even if requirements are initially higher.

    It also offers very little to make the role enjoyable when doing things solo, like playing the MSQ, running FATES, deep dungeon, variant dungeons, etc. Those aren't insignificant imo, and I want the role to be enjoyable in all aspects of the game, not just group content.

    Edit: This isn't to say that tanks/dps shouldn't get nerfs on their mit/heal tools. I personally don't really care if they do or don't adjust those tbh
    (4)
    Last edited by Azurarok; 08-24-2024 at 06:43 AM.

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    It really should be both.
    People who argue for only DPS want to play DPS and people who want to argue for only healing want to play a different MMO.

    Healers need to do way more healing and they need to do more damage and have basic damage mechanics. It doesn't need to be anything like a rotation (maybe on sage if they want to go all in on green DPS) just something that removes the one button spam.
    SCH being a dot mage made sense because you managed a pet and also had to manage damage or healing trade so the dots were present for consistency.
    WHM had a couple of dots and different cast time attacks for movement management and long CD attacks for variety.
    AST was incredibly similar to the current system because you made up for your lack of damage in versatility between shield or pure healing and buffing damage.
    They weren't super advanced at most you were managing like 4 buttons regularly which was shorter than monk and dragoons main rotation GCDs.

    These aren't complicated damage systems just something more than 1 button spam which is hillarious because back then healers has way more GCD healing due to ability heals being rare or expensive back then and the healing checks in ARR and especially HW were rough so healers had more damage options and were forced to do more healing. Now healers have no damage options and barely any healing requirements.
    (4)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,216
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I mean if we take a look at tanks (who have a simplified melee rotation) and we assume that the game gets rebalanced to both require more active tanking and also more active healing - which we have no indication so far that it's ever happening but let's assume for a moment - then it would follow that healers ought to have a slightly simplified caster set.

    Now as all healers already have a DoT (good, although maybe we want to change this for 1-2 of them for variety), there's room for the following, easily, without overloading the already very crowded hotbars of healers:

    Astrologian
    Malefic gets replaced with a 1-2-3 autocombo of instant cast spells after Astral Draw. These are weaker than the current Malefic. After Umbral Draw, it goes back to the default, a 4-5-6 autocombo of slow-casting spells that deal more damage than current Malefic. Lightspeed probably reduced to 1 charge again to compensate.

    Scholar
    Current fairy gauge and the union removed. Every GCD-heal and Aetherflow-using heal adds 1-20 to the new fairy gauge, based on healing (shields not counted, only healing, overhealing is okay though). At any point, bar can be spent to turn Eos into Selene for 4 energy/second. Selene does not use Embrace, instead she casts a nuke on a target every time you cast either a nuke or a DoT on something, akin to summoner major summon assist nukes. Selene can be freely turned off/on as an oGCD.

    White Mage
    Lose nuke. Gain two extra DoTs, one hits the closest target to whoever you GCD-heal (including everything in its radius for Cure III!), the other is really strong and lasts 60 seconds but is a 3,5s cast. New spammable filler is a 2,5s-5,0s (unsure) channeling spell. As long as you channel it (the initial cast is instant) accelerates all of your DoTs every 0,5s, making them lose 3s and also cause that lost tick of damage. In other words, you apply multiple DoTs then "burn them" as your filler.

    Sage
    Can hold down the Dosis button. This causes 1 normal cast, and then afterwards every 0,5s a random single laser fires for 25% of the normal Dosis damage (and causing 25% of the normal Kardia healing). In other words, you try to find moments you can stand still and hold the button down for +25% damage and Kardia healing.

    Importantly, I think none of these uses more buttons than the job uses right now, possibly except White Mage with +1 button. Healers are already overloaded for buttons, so transformative changes would work best IMO.
    (0)
    Last edited by Carighan; 09-13-2024 at 07:41 PM.

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I wouldn't mind more DPS abilities along with higher healing requirements. Currently I think SGE is a good template. Damage spell, dot, charged instant ability, and resource using movement tool.

    Quote Originally Posted by Carighan View Post
    Malefic gets replaced with a 1-2-3 autocombo
    Is that any different from now? It's going to be mashing the same button over and over. I'd try to stay away from combos, especially if they're going to auto update.

    Importantly, I think none of these uses more buttons than the job uses right now, possibly except White Mage with +1 button. Healers are already overloaded for buttons, so transformative changes would work best IMO.
    Keeping the button count reasonable is important but I think it would be better done by consolidating heals. Spells like Medica are so rarely used that combining them with their HoT forms wouldn't feel like a loss. The HoT would be the same except for upfront healing on cast. Redundant abilities could be trimmed and replaced with charges of a single ability. This would allow new DPS buttons to be more interesting I feel.
    (1)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    919
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    It really should be both.
    People who argue for only DPS want to play DPS and people who want to argue for only healing want to play a different MMO.
    I tried to think of a counterargument but you're probably right. I want the dot mage aspect of SMN we lost in EW on SCH, powerful long cast spells but various mobility/instant cast resources to stock up on WHM like BLM, and SGE to have proc-based combos like a physranged. I like healing with tanks, RDM, and DNC. I want SMN's physick usable, carbuncle's barrier be put on other party members, and MCH to have Bishop Autoturret and a Defibrillator rez. A lot of my wants tend to blur the lines between the trinity now that I think of it, and that's also kinda asking for a different MMO.
    (0)

  6. #6
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    It used to be both. Check out this comparison between Heavensward and Endwalker:



    (10)

  7. #7
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hunter2 View Post
    It used to be both. Check out this comparison between Heavensward and Endwalker:



    God we had it so good in HW.
    (0)

  8. #8
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by hunter2 View Post
    It used to be both. Check out this comparison between Heavensward and Endwalker:



    The irony of the HW log having more healing over damage casts compared to EW when EW kit is filled with heals will never not be funny when I see this brought up.
    (2)

  9. #9
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    I made some outlines for healer DPS kits in another thread a few weeks ago. It got the reception you'd probably expect. (Not because the outlines were notably bad, but apparently people enjoy being Cure-bots...)

    https://forum.square-enix.com/ffxiv/...s-for-healers/

    I love healing, but the role is so brain dead in DT. I'd rather farm Island Copper Ore for 12 hours than call myself a healer "main" these days.
    (1)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,295
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Up all the potencies for all the Healers spam attacks. Glare, Broil, Malefic and Dosis...
    Add attacks to all the Healers that makes use of unneeded Job Gauge resources. WHM's Lilies, AST's Cards and SGE's Addersgall. And make Energy Drain more useful for SCH.
    And then they can look into adding extra attacks to fill in gaps on the Healer gameplay.
    (0)

Page 1 of 4 1 2 3 ... LastLast