Results -9 to 0 of 34

Threaded View

  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    952
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100

    In Favor of DPS Kits

    Wanted to bring this topic up again since it's been popping up in the strike thread and related lately.

    I think one of the bigger issues we clash on is how they should deal with healing downtime making the role as boring as it is. It's generally been an argument between:

    A. Getting(returning) dps kits so we have more than one damage button to use
    B. Reduce healing downtime so we spend less time hitting damage buttons

    These aren't exactly mutually exclusive, but they do tend to be at odds with each other, and I lean pretty heavily on A over B.

    With B, healing downtime will still increase as time passes and players get better gear and learn the fights, so it's kinda inevitable we eventually end up back to having more time to use our damage buttons even if requirements are initially higher.

    It also offers very little to make the role enjoyable when doing things solo, like playing the MSQ, running FATES, deep dungeon, variant dungeons, etc. Those aren't insignificant imo, and I want the role to be enjoyable in all aspects of the game, not just group content.

    Edit: This isn't to say that tanks/dps shouldn't get nerfs on their mit/heal tools. I personally don't really care if they do or don't adjust those tbh
    (4)
    Last edited by Azurarok; 08-24-2024 at 06:43 AM.