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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Espon View Post
    If you want to nerf it then just make it heal once per Weapon Skill used, similar to how Holy Circle always heals for the same amount on Paladin, regardless of the number of enemies it hits. No reason it needs to heal more because you hit multiple enemies.
    Why make it a copy of Paladin? There's a wide area of viable flavor between "ridiculous advantage via its unique perk" and "pure homogeneity".

    Quote Originally Posted by whiskeybravo View Post
    Either way, I'm not sure how damage scaling would fit in with the changes presented here. It just does what I'd like it to do in return for accepting a nerf.
    Did you not play in Endwalker? Because AoE tends to do about or just over a third of single-target damage, it'd have the same balance point as you suggest.

    The difference is simply that it then also benefits from oGCDs, autos, reflective attacks, vulnerability windows, raid buffs, etc., which altogether makes Bloodwhetting feel a bit more interactive and thereby, for many/most, engaging.

    Alternatively, using diminishing returns allows one to sacrifice a bit of damage for a fair bit more healing in 2-3 target scenarios.

    Doing neither wastes the flavor of the skill, leaving it neither more interactive than Requiescat healing nor with any unique niche opportunities over what's available to Requiescat healing. A lose-lose until at 4+ targets, which you will almost never see in more difficult content, be that raids or Savage Criterion.


    Quote Originally Posted by Zakuyia View Post
    Or how about ppl playing healer do a better job at healing so stuff like this doesn't happen lol
    Healers should, when a tank has the potential for higher free (at no rDPS cost) healing output than said healers, should do better at... what? Overhealing?

    Or are you generalizing off some hypothetical where everyone would die if Bloodwhetting healed for any less than its ST value per target because the healer was somehow dealing damage to their party (since even just the healer not existing at all would still be excess to requirement)?
    (7)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Did you not play in Endwalker? Because AoE tends to do about or just over a third of single-target damage, it'd have the same balance point as you suggest.

    The difference is simply that it then also benefits from oGCDs, autos, reflective attacks, vulnerability windows, raid buffs, etc., which altogether makes Bloodwhetting feel a bit more interactive and thereby, for many/most, engaging.

    Alternatively, using diminishing returns allows one to sacrifice a bit of damage for a fair bit more healing in 2-3 target scenarios.

    Doing neither wastes the flavor of the skill, leaving it neither more interactive than Requiescat healing nor with any unique niche opportunities over what's available to Requiescat healing. A lose-lose until at 4+ targets, which you will almost never see in more difficult content, be that raids or Savage Criterion.
    Yes. I haven't played every patch when it was it relevant but I have been around for every expansion. From what I remember, healing from damage dealt caused it to feel relatively useless outside burst windows.

    Also, I don't see the "potential decision to heal or do damage" as actually being much a decision at all. Maybe you can figure out a few spots during prog hold IC for a burst heal, beyond that damage is going to win 99.9% of the time. Sure, using potency instead of damage is "braindead". But they've already gone this direction and tbh I just prefer having the ability be useful anytime I need it to be useful, compared to only when (or only because) it also lines up with burst.

    As for 3 or 4 targets, as I mentioned it should start scaling with 3+ mobs, same as general AoE rotation would. Whatever potency that is I can not tell you. So don't get stuck on the 4+ mobs thing.
    (0)
    Last edited by whiskeybravo; 08-22-2024 at 04:20 AM.

  3. #3
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    980
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why make it a copy of Paladin? There's a wide area of viable flavor between "ridiculous advantage via its unique perk" and "pure homogeneity".
    How the hell did you get that out of what I said? I made a comparison and you completely flipped it out of context and added extra heap of crap for good measure. Maybe take a few seconds to read something before responding.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Espon View Post
    How the hell did you get that out of what I said? I made a comparison and you completely flipped it out of context and added extra heap of crap for good measure. Maybe take a few seconds to read something before responding.
    Because you suggested to make one window by which attacks become heal-bearing (currently, per hit scored) use the effect of [i.e., copy] another (currently, per attack made).

    There's no extra heap of anything there, only a note that doing so removes a flavorful feature when all it needed was to be reined in, per correction of a previous oversight (in going from the once-common but now extinct {healing for a % of damage dealt} modifier to a flat {cure potency} modifier).
    (0)