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  1. #1
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aidorouge View Post
    I'm positive it would kill queues on Dynamis at least, given the bulk of people playing the mode are in fact doing it for the XP (while hopefully trying to learn the mode), especially with Road to 90 being a thing where even coming in 3rd with the roulette bonus is practically an instant level up, and even without the bonus, it just takes maybe... 3 matches per level? If that goes away, yeah, all the leechers would likely bail, but then at that point, the only ones showing up are the premades wanting to farm newbies, and if those newbies aren't there to gobble up...

    I mean, yeah, it would make the blighters from Aether/Prima/Crystal finally leave I guess, but then it also means anyone wanting to do Frontlines on Dynamis is right back to begging in shout for people to queue (as the case often was before Dawntrail, and it rarely worked), or data center hopping to A/P/C again (which I've already been doing again anyway). So even without removing the XP bonus at all, I'm not confident Dynamis Frontlines is going to stay sustainable by the end of the year anyway.
    If we had 24man frontlines back, this wouldn't be as much of a problem.
    The general opinion from people who have played both is that discounting the 8man premades that ran rampant, 24man was a much more balanced experience and there was naturally more communication because each person's actions individually meant more to the game.
    It also popped a hell of a lot more, especially during non-peak hours.
    (4)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LibitIncarne View Post
    If we had 24man frontlines back, this wouldn't be as much of a problem.
    The general opinion from people who have played both is that discounting the 8man premades that ran rampant, 24man was a much more balanced experience and there was naturally more communication because each person's actions individually meant more to the game.
    It also popped a hell of a lot more, especially during non-peak hours.
    This is fundamental to any good game content. Players have to feel that what they do influences the outcome of the game. And that should include both positive and negative contributions. If you make a mistake and there is no impact on the outcome, it's an uninteresting mode. If you AFK and there is no impact on the outcome (or repercussions for you), there's something seriously wrong with the mode.
    (4)