Quote Originally Posted by Mawlzy View Post
I understand by "casual" you mean non-ranked, but using the broader meaning, FL is played so casually by some they are reluctant to press their buttons, and so competitively by others that they get on voice chat and use meta stacks in light parties. In the absence of queue separation, an MMR simply puts those watching Netflix in tier 3, the sweaty tryhards in tier 1, and the bulk of serious players in tier 2.

I'm sure many of you will be familiar with the military principle of Boucles d'or which I believe can be applied to the current situation, even if you are not overfond of porridge.
I would not even be questioning this at all only if this was used in a smaller setting like the 8v8v8 that was snatched away. Right now you're lucky if you can even get 2 games going at once. Doesn't help that there are chances that you can join an uncompleted game (depending on settings). Also, how would you rate those that only chooses to regularly play once a day? There's not exactly much information you can go off on about playstyle and other things...

Quote Originally Posted by AllenThyl View Post
What the game needs is a PvP ban. People who utter any sentence that diminishes other people's effort of a win (the typical "it's just a game", "touch grass", "let's just lose"), or who feed / afk, need to get PvP strikes and be subsequently disabled from queueing from PvP activities for a time. And with each strike, this length increases, until they are banned either completely or till the next expansion.
1.) You would have to rework how penalties operate. If you get banned from PvP you can't do majority, if not all things PvE instanced.

2.) The community needs to be behind it. As it stands, some are okay with AFKing. Imagine if the hackers decide to return, and the same attitude towards AFKers are applied.